Dynavolt Tower
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Dynavolt Tower
Mana Cost:
3
Mana Value:
3
Types:
Artifact
Card Text:
Whenever you cast an instant or sorcery spell, you get EnergyEnergy (two energy counters).
Tap, Pay EnergyEnergyEnergyEnergyEnergy: Dynavolt Tower deals 3 damage to any target.
Flavor Text:
"I like that Tezzeret. He has vision the other judges don't. He sees the potential in what we're making here."
—Faiz, inventor
Expansion:
Rarity:
Rare
All Sets:
Kaladesh (Rare)
Kaladesh Remastered (Rare)
Card Number:
208
Artist:
Rulings
9/20/2016 Dynavolt Tower's triggered ability resolves before the spell that caused it to trigger.
2/9/2017 Energy is the energy symbol. It represents one energy counter.
2/9/2017 Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
2/9/2017 Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
2/9/2017 If an effect says you get one or more Energy, you get that many energy counters. To pay one or more Energy, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2/9/2017 Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" to your mana pool can't give you energy counters.
2/9/2017 You can't pay more energy counters than you have.
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