Extirpar
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Extirpar
Mana Cost:
Black
Mana Value:
1
Types:
Instantáneo
Card Text:
Fracción de segundo (Mientras este hechizo esté en la pila, los jugadores no pueden jugar hechizos o habilidades activadas que no sean habilidades de maná.)
Elige una carta objetivo en un cementerio que no sea una tierra básica. Busca en el cementerio, mano y biblioteca de su propietario todas las cartas con el mismo nombre que esa carta y remuévelas del juego. Luego ese jugador baraja su biblioteca.
Expansion:
Rarity:
Rare
All Sets:
Planar Chaos (Rare)
Modern Masters (Rare)
Time Spiral Remastered (Rare)
Card Number:
71
Artist:
Language:
Spanish
Rulings
3/19/2021 Because the first step of casting a spell is to move it from the zone it's in, Extirpate can't be used to stop a spell with flashback from being cast after its controller has announced that they're casting it.
3/19/2021 You don't have to find and exile cards with the same name as the target card in its owner's hand or library if you don't want to, but you do have to exile the cards from the player's graveyard.
3/19/2021 Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
3/19/2021 Players may turn face-down creatures face up while a spell with split second is on the stack.
3/19/2021 Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
3/19/2021 Casting a spell with split second won't affect spells and abilities that are already on the stack.
3/19/2021 If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.
3/19/2021 After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
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