Wound Reflection
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.764 / 5  (70 votes)
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Card Name:
Wound Reflection
Mana Cost:
5Black
Converted Mana Cost:
6

Types:
Enchantment
Card Text:
At the beginning of each end step, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)
Flavor Text:
The mission of the Nighthearth, Illulia's cult of murderous cinders, is to intensify every pain suffered in Shadowmoor.
Expansion:
Rarity:
Rare
Card Number:
81
Rulings
5/1/2008 When Wound Reflection's ability resolves, it checks how much life each opponent lost over the course of the turn, then it causes that opponent to lose that much life. It doesn't matter how the opponent lost life or who caused it. It also doesn't matter if Wound Reflection wasn't on the battlefield at the time some or all of the life was lost.
5/1/2008 Wound Reflection's ability checks only whether life was lost. It doesn't care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than he or she started the turn with -- but Wound Reflection's ability will still cause that player to lose 4 life.
5/1/2008 Wound Reflection's ability triggers at the end of every turn. It doesn't have to be your turn, and it doesn't have to be the turn of an opponent that lost life.
5/1/2008 If Wound Reflection's ability resolves, then an opponent loses life later in the same turn, that life loss is never counted by Wound Reflection.
5/1/2008 Multiple Wound Reflections are cumulative. They'll both trigger at the same time. One will resolve first. When the second one resolves, it will see the same life loss that the first Wound Reflection saw, as well as the life loss caused by the first Wound Reflection. For example, if an opponent lost 3 life during the turn, the first Wound Reflection will cause that opponent to lose 3 more life, then the second Wound Reflection will cause that opponent to lose 6 life.