Spannungsladung
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Spannungsladung
Mana Cost:
2Red
Mana Value:
3
Types:
Spontanzauber
Card Text:
Die Spannungsladung fügt einer Kreatur oder einem Spieler deiner Wahl 3 Schadenspunkte zu. Führe Wucherung durch. (Du bestimmst eine beliebige Anzahl an bleibenden Karten und/oder Spielern, auf denen Marken liegen, und gibst ihnen dann eine weitere Marke einer Sorte, die dort bereits liegt.)
Watermark:
Phyrexian
Expansion:
Rarity:
Common
All Sets:
New Phyrexia (Common)
Duel Decks: Heroes vs. Monsters (Common)
Phyrexia: All Will Be One (Common)
Card Number:
100
Language:
German
Rulings
6/1/2011 If the permanent or player is an illegal target when Volt Charge tries to resolve, it won't resolve and none of its effects will happen. You won't proliferate.
2/4/2023 To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
2/4/2023 You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
2/4/2023 If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
2/4/2023 An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
2/4/2023 Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
2/4/2023 If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
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