Angelic Accord
 
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Card Name:
Angelic Accord
Mana Cost:
3White
Converted Mana Cost:
4

Types:
Enchantment
Card Text:
At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield.
Flavor Text:
As demons are drawn to suffering, angels are drawn to acts of benevolence.
Expansion:
Rarity:
Uncommon
Card Number:
3
Rulings
7/1/2013 Angelic Accord’s ability checks how much life you’ve gained during the turn, not what your life total is compared to what it was when the turn began. For example, if you start the turn at 10 life, gain 6 life during the turn, then lose 6 life later that turn, the ability will trigger.
7/1/2013 If you haven’t gained 4 or more life during the turn when the end step begins, the ability won’t trigger at all. Gaining life during the end step won’t cause the ability to trigger.
7/1/2013 In a Two-Headed Giant game, life gained by your teammate isn’t considered, even though it causes your team’s life total to increase.