Peitsche des Erebos
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Peitsche des Erebos
Mana Cost:
2BlackBlack
Mana Value:
4
Types:
Legendäres Verzauberungsartefakt
Card Text:
Alle Kreaturen, die du kontrollierst, haben Lebensverknüpfung.
2BlackBlack, Tap: Bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof ins Spiel zurück. Sie hat Eile. Schicke sie zu Beginn des nächsten Endsegments ins Exil. Falls sie das Spiel verlassen würde, schicke sie ins Exil, anstatt sie irgendwo anders hinzulegen. Aktiviere diese Fähigkeit nur zu einem Zeitpunkt, zu dem du auch eine Hexerei wirken könntest.
Expansion:
Rarity:
Rare
All Sets:
Theros (Rare)
Duskmourn: House of Horror Commander (Rare)
Card Number:
110
Artist:
Language:
German
Rulings
9/15/2013 At the beginning of the next end step, the creature returned to the battlefield with Whip of Erebos is exiled. This is a delayed triggered ability. If the ability is countered, the creature will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile the creature when it eventually leaves the battlefield.
9/15/2013 Whip of Erebos grants haste to the creature that's returned to the battlefield. However, neither of the "exile" abilities is granted to that creature. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
9/15/2013 If a creature returned to the battlefield with Whip of Erebos would leave the battlefield for any reason, it's exiled instead. However, if that creature is already being exiled, then the replacement effect won't apply. If the spell or ability that exiles it later returns it to the battlefield (as Chained to the Rocks might, for example), the creature card will return to the battlefield as a new object with no relation to its previous existence. The effects from Whip of Erebos will no longer apply to it.
9/15/2013 The exiled creature is never put into the graveyard. Any abilities the creature has that trigger when it dies won't trigger.
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