Felhide Spiritbinder
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.833 / 5  (45 votes)
Card Name:
Felhide Spiritbinder
Mana Cost:
3Red
Converted Mana Cost:
4
Types:
Creature — Minotaur Shaman
Card Text:
Inspired — Whenever Felhide Spiritbinder becomes untapped, you may pay 1Red. If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step.
P/T:
3 / 4
Expansion:
Rarity:
Rare
Card Number:
96
Artist:
Rulings
2/1/2014 The token copies exactly what was printed on the original creature (except that the copy is also an enchantment) and nothing else (unless that permanent is copying something else or is a token; see below). It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
2/1/2014 If the copied creature has Variable Colorless in its mana cost, X is considered to be zero.
2/1/2014 If the copied creature is copying something else (for example, if the copied creature is a Clone), then the token enters the battlefield as whatever that creature copied.
2/1/2014 If the copied creature is a token, the token created by Felhide Spiritbinder copies the original characteristics of that token as stated by the effect that put the token onto the battlefield.
2/1/2014 Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the copied creature will also work.
2/1/2014 If another creature becomes or enters the battlefield as a copy of the token, that creature won’t have haste and you won’t exile it. However, if Felhide Spiritbinder creates multiple tokens due to a replacement effect (like the one Doubling Season creates), each of those tokens will have haste and you’ll exile each of them.
2/1/2014 Inspired abilities trigger no matter how the creature becomes untapped: by the turn-based action at the beginning of the untap step or by a spell or ability.
2/1/2014 If an inspired ability triggers during your untap step, the ability will be put on the stack at the beginning of your upkeep. If the ability creates one or more token creatures, those creatures won’t be able to attack that turn (unless they gain haste).
2/1/2014 Inspired abilities don’t trigger when the creature enters the battlefield.
2/1/2014 If the inspired ability includes an optional cost, you decide whether to pay that cost as the ability resolves. You can do this even if the creature leaves the battlefield in response to the ability.