4/26/2014 |
You must remove all +1/+1 counters from Sage of Hours to activate its ability, even if the number of counters isn't a multiple of five. For example, if you remove twelve counters to activate the ability, you'll take two extra turns. If you remove three counters, you won't take any extra turns. |
4/26/2014 |
Heroic abilities will resolve before the spell that caused them to trigger. |
4/26/2014 |
Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times. |
4/26/2014 |
Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability. |
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