Rufião Cego
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Rufião Cego
Mana Cost:
1White
Mana Value:
2
Types:
Criatura Encantamento — Humano Guerreiro
Card Text:
Agraciar 4White (Se você conjurar este card pagando seu custo de agraciar, ele será uma mágica de Aura com encantar criatura. Ele se tornará novamente uma criatura se não estiver anexado a uma criatura.)
Rufião Cego não pode atacar sozinho.
A criatura encantada recebe +3/+2 e não pode atacar sozinha.
P/T:
3 / 2
Expansion:
Rarity:
Uncommon
Card Number:
24
Artist:
Language:
Portuguese (Brazil)
Rulings
4/26/2014 Sightless Brawler or the creature it enchants can be declared as an attacker only if another creature is declared as an attacker at the same time.
4/26/2014 If you control more than one creature that can't attack alone, they can both attack together, even if no other creatures attack.
4/26/2014 Although Sightless Brawler or the creature it enchants can't attack alone, other attacking creatures don't have to attack the same player or planeswalker. For example, Sightless Brawler could attack an opponent and another creature could attack a planeswalker that opponent controls.
4/26/2014 If a creature that can't attack alone also must attack if able, its controller must attack with it and another creature if able.
4/26/2014 In a Two-Headed Giant game (or in another format using the shared team turns option), Sightless Brawler (or the creature it enchants) can attack with a creature controlled by your teammate, even if no other creatures you control attack.
4/26/2014 On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both, although it's an enchantment spell in either case.
4/26/2014 Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.
4/26/2014 Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its Tap abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.
4/26/2014 If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.
4/26/2014 Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
4/26/2014 You still control the Aura, even if it's enchanting a creature controlled by another player.
4/26/2014 If the enchanted creature leaves the battlefield, the Aura stops being an Aura and remains on the battlefield. Control of that permanent doesn't change; you'll control the resulting enchantment creature.
4/26/2014 Similarly, if you cast an Aura spell with bestow targeting a creature controlled by another player, and that creature is an illegal target when the spell tries to resolve, it will finish resolving as an enchantment creature spell. It will enter the battlefield under your control.
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