Fiery Confluence
Community Rating:
Community Rating: 5 / 5  (0 votes)
Card Name:
Fiery Confluence
Mana Cost:
Converted Mana Cost:
Card Text:
Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.
Card Number:
11/4/2015 If the first or second modes are chosen multiple times, each of those modes represents a separate damage-dealing event. For example, if your opponent casts Fiery Confluence choosing the second mode three times, and you control Guardian Seraph (a creature with the ability “If a source an opponent controls would deal damage to you, prevent 1 of that damage”), you’ll be dealt a total of 3 damage.
11/4/2015 For each of those damage-dealing events, you can choose to redirect that damage from the opponent to a planeswalker he or she controls. For example, if an opponent controls two planeswalkers and you cast Fiery Confluence choosing the second mode three times, you can have Fiery Confluence deal 2 damage to each planeswalker and 2 damage to the opponent.
11/4/2015 You choose the modes as you cast the spell. Once modes are chosen, they can’t be changed.
11/4/2015 If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
11/4/2015 No matter which combination of modes you choose, you always follow the instructions of a Confluence in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
11/4/2015 No player can cast spells or activate abilities in between the modes of a resolving spell.
11/4/2015 If a Confluence is copied, the effect that creates the copy will usually allow you to choose new targets, but you can’t choose new modes.
11/4/2015 If all targets for the chosen modes become illegal before the Confluence resolves, the spell will be countered and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.