Reverse Engineer
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Reverse Engineer
Mana Cost:
3BlueBlue
Converted Mana Cost:
5
Types:
Sorcery
Card Text:
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)
Draw three cards.
Flavor Text:
The Hold, an illegal research facility in a derelict merchant ship, became a wellspring of renegade intelligence.
Expansion:
Rarity:
Uncommon
Card Number:
42
Artist:
Rulings
2/9/2017 Improvise doesn’t change a spell’s mana cost or converted mana cost.
2/9/2017 When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.
2/9/2017 Because improvise isn’t an alternative cost, it can be used in conjunction with alternative costs.
2/9/2017 Improvise can’t pay for White, Blue, Black, Red, Green, or Colorless mana symbols in a spell’s total cost.
2/9/2017 Improvise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays 3.”
2/9/2017 If an artifact you control has a mana ability with Tap in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.
2/9/2017 Tapping an artifact won’t cause its abilities to stop applying unless those abilities say so.
2/9/2017 Equipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.