Scrapper Champion
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Scrapper Champion
Mana Cost:
3Red
Converted Mana Cost:
4
Types:
Creature — Human Artificer
Card Text:
Double strike (This creature deals both first-strike and regular combat damage.)
When Scrapper Champion enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Scrapper Champion attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it.
P/T:
2 / 2
Expansion:
Rarity:
Uncommon
Card Number:
97
Rulings
2/9/2017 Energy is the energy symbol. It represents one energy counter.
2/9/2017 Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
2/9/2017 Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
2/9/2017 If an effect says you get one or more Energy, you get that many energy counters. To pay one or more Energy, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2/9/2017 Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.
2/9/2017 You can’t pay more energy counters than you have.
2/9/2017 Some triggered abilities state that you “may pay” a certain amount of Energy. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of Energy as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.