A Good Thing (playtest)
 
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Card Name:
A Good Thing (playtest)
Mana Cost:
4WhiteBlack
Mana Value:
6
Types:
Enchantment
Card Text:
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice CARDNAME.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Expansion:
Rarity:
Common
Card Number:
86
Artist:
Rulings
11/12/2019 To double a player's life total, that player gains as much life as needed so that their life total is twice the number it was before. If their life total was negative, that player loses as much life as needed so that their life total is twice as far below 0 as it was before. Other effects interact with this life gain or loss accordingly.
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