Szat's Will
Other Variations:
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Szat's Will
Mana Cost:
4Black
Mana Value:
5
Types:
Instant
Card Text:
Choose one. If you control a commander as you cast this spell, you may choose both.
• Each opponent sacrifices a creature they control with the greatest power.
• Exile all cards from all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.
Expansion:
Rarity:
Rare
Card Number:
152
Language:
English
Rulings
11/10/2020 Each opponent considers their creatures independently. For example, if one opponent controls creatures with powers 4 and 5, and another opponent controls creatures with powers 2 and 7, the creatures with powers 5 and 7 will be sacrificed.
11/10/2020 If an opponent controls more than one creature with the greatest power among creatures they control, they choose which one to sacrifice.
11/10/2020 If both modes are chosen, they happen in the stated order. Any creature cards that end up in an opponent's graveyard because they were sacrificed for the first mode will be exiled as the instructions for the second mode are followed.
11/10/2020 For the second mode, use the powers of the creature cards as they existed in the graveyard to determine the value of X.
11/10/2020 If both modes are chosen, and an opponent sacrifices a creature token to the first mode, that token will be in the graveyard as the instructions in the second mode are followed. As it's not a creature card, it won't be exiled, and it won't be considered for determining the value of X. The token will cease to exist after Szat's Will resolves.
11/10/2020 Even though the card is named after a specific character, controlling any commander will satisfy its condition.
11/10/2020 There's no extra bonus if you control more than one commander.
11/10/2020 The commander you control doesn't have to be your commander.
11/10/2020 Once you've announced that you're casting a spell, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose.
11/10/2020 Once you've chosen both modes for the spell, it doesn't matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell.
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