Angel of Indemnity
Other Variations:
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Angel of Indemnity
Mana Cost:
5White
Mana Value:
6
Types:
Creature — Angel Warrior
Card Text:
Flying, lifelink
When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore 6WhiteWhite (6WhiteWhite, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
P/T:
5 / 5
Rarity:
Rare
Card Number:
9
Artist:
Language:
English
Rulings
4/12/2024 A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card.
4/12/2024 If the mana cost of a card in your graveyard includes Variable Colorless, X is 0 for the purpose of determining its mana value.
4/12/2024 If you return an Aura this way, you choose what the Aura will enchant just before it enters the battlefield. An Aura returning to the battlefield this way doesn't target the player or permanent it will enchant, so permanents or players with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura's qualities can't be chosen this way. If there's nothing legal for the Aura to enchant, it stays in the graveyard.
4/12/2024 Exiling the card with encore is a cost to activate the ability. Once you announce that you're activating it, no player may take actions until you've finished. They can't try to remove the card from your graveyard to stop you from paying the cost.
4/12/2024 Opponents who have left the game aren't counted when determining how many tokens to create.
4/12/2024 The tokens copy only what's on the original card. Effects that modified that creature when it was previously on the battlefield won't be copied.
4/12/2024 Each token must attack the appropriate player if able.
4/12/2024 If one of the tokens can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.
4/12/2024 If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don't have to pay that cost unless you want to attack that player.
4/12/2024 If one of the tokens somehow is under another player's control as the delayed triggered ability resolves, you can't sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.
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