We Ride at Dawn
Other Variations:
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
We Ride at Dawn
Mana Cost:
2White
Mana Value:
3
Types:
Enchantment
Card Text:
Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for 1 or one mana of that creature's color.)
Whenever your commander attacks, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Rarity:
Rare
Card Number:
12
Artist:
Language:
English
Rulings
4/12/2024 You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.
4/12/2024 When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
4/12/2024 If a creature you control has a mana ability with Tap in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
4/12/2024 If you control another player's commander, you won't create a Mercenary when you attack with that creature. However, if another player controls your commander, you'll create a Mercenary when it attacks.
4/12/2024 If you have two commanders and they're both declared as attackers, We Ride at Dawn's last ability will trigger twice.
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