Arixmethes, Slumbering Isle
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Arixmethes, Slumbering Isle
Mana Cost:
2GreenBlue
Converted Mana Cost:
4
Types:
Legendary Creature — Kraken
Card Text:
Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it.
As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)
Whenever you cast a spell, you may remove a slumber counter from Arixmethes.
Tap: Add GreenBlue.
P/T:
12 / 12
Expansion:
Rarity:
Rare
Card Number:
38
Rulings
7/13/2018 Arixmethes can’t be played as a land.
7/13/2018 Arixmethes isn’t a land until after it has entered the battlefield. Effects such as that of Blood Moon won’t affect its enters-the-battlefield ability. Similarly, replacement effects that modify how creatures you control enter the battlefield will see Arixmethes entering as a creature rather than a land. However, triggered abilities (such as landfall abilities) will see that a land entered the battlefield and not a creature.
7/13/2018 Arixmethes can tap for mana the turn it enters the battlefield as long as it has slumber counters on it. If you can figure out how to untap it, that is.
7/13/2018 Arixmethes’s effect causing it to be a land overwrites any earlier effects that gave it additional types. For example, a Phyrexian Metamorph that copies Arixmethes will be a land, not an artifact land, until its slumber counters are removed.
7/13/2018 Arixmethes’s triggered ability resolves before the spell that caused it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered.
7/13/2018 Once Arixmethes is a creature again, it can attack on the same turn as long as you’ve controlled it since your most recent turn began.