|
Agate-Blade Assassin
( 2)
Creature — Lizard Assassin
(1/3)
Whenever Agate-Blade Assassin attacks, defending player loses 1 life and you gain 1 life.
|
|
|
Assassin Den
( 4)
Creature — Wall
(2/4)
Defender (This creature can't attack.) : Put a +1/+1 counter on target creature you control. It can't be blocked this turn. Activate only as a sorcery.
|
|
|
Assassin Gauntlet
( 3)
Artifact — Equipment
When Assassin Gauntlet enters, attach it to up to one target creature you control. Tap all creatures target opponent controls. Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card." Equip
|
|
|
Assassin Initiate
( 1)
Creature — Human Assassin
(1/1)
: Assassin Initiate gains your choice of flying, deathtouch, or lifelink until end of turn.
|
|
|
Assassinate
( 3)
Sorcery
Destroy target tapped creature.
|
|
|
Assassin's Blade
( 2)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Destroy target nonblack attacking creature.
|
|
|
Assassin's Ink
( 4)
Instant
This spell costs less to cast if you control an artifact and less to cast if you control an enchantment. Destroy target creature or planeswalker.
|
|
|
Assassin's Strike
( 6)
Sorcery
Destroy target creature. Its controller discards a card.
|
|
|
Assassin's Trophy
( 2)
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
|
|
|
Callidus Assassin
( 6)
Creature — Human Shapeshifter Assassin
(3/3)
Flash Polymorphine — You may have Callidus Assassin enter tapped as a copy of any creature on the battlefield, except it has "When this creature enters, destroy up to one other target creature with the same name as this creature."
|
|
|
Chain Assassination
( 4)
Instant
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Destroy target creature. If another creature died this turn, draw a card.
|
|
|
Eyeblight Assassin
( 3)
Creature — Elf Assassin
(2/2)
When Eyeblight Assassin enters, target creature an opponent controls gets -1/-1 until end of turn.
|
|
|
Garza's Assassin
( 3)
Creature — Human Assassin
(2/2)
Sacrifice Garza's Assassin: Destroy target nonblack creature. Recover—Pay half your life, rounded up. (When another creature is put into your graveyard from the battlefield, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
|
|
|
Goblin Assassin
( 5)
Creature — Goblin Assassin
(2/2)
Whenever Goblin Assassin or another Goblin enters, each player flips a coin. Each player whose coin comes up tails sacrifices a creature of their choice.
|
|
|
Guul Draz Assassin
( 1)
Creature — Vampire Assassin
(1/1)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 2/2 , : Target creature gets -2/-2 until end of turn. LEVEL 4+ 4/4 , : Target creature gets -4/-4 until end of turn.
|
|
|
Hooded Assassin
( 3)
Creature — Human Assassin
(1/2)
When Hooded Assassin enters, choose one — • Put a +1/+1 counter on Hooded Assassin. • Destroy target creature that was dealt damage this turn.
|
|
|
Kaya, Ghost Assassin
( 4)
Legendary Planeswalker — Kaya
(5)
0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life. −1: Each opponent loses 2 life and you gain 2 life. −2: Each opponent discards a card and you draw a card.
|
|
|
King's Assassin
( 3)
Creature — Human Assassin
(1/1)
: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
|
|
|
Merfolk Assassin
( 2)
Creature — Merfolk Assassin
(1/2)
: Destroy target creature with islandwalk.
|
|
|
Midnight Assassin
( 3)
Creature — Vampire Assassin
(1/2)
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
|
|
|
Mogg Assassin
( 3)
Creature — Goblin Assassin
(2/1)
: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.
|
|
|
Nightshade Assassin
( 4)
Creature — Human Assassin
(2/1)
First strike When Nightshade Assassin enters, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
|
|
Nirkana Assassin
( 3)
Creature — Vampire Assassin Ally
(2/3)
Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
|
|
|
Ochran Assassin
( 3)
Creature — Elf Assassin
(1/1)
Deathtouch All creatures able to block Ochran Assassin do so.
|
|
|
Ramses, Assassin Lord
( 4)
Legendary Creature — Human Assassin
(4/4)
Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.
|
|
|
Rathi Assassin
( 4)
Creature — Phyrexian Zombie Mercenary Assassin
(2/2)
|
|
|
Rooftop Assassin
( 4)
Creature — Vampire Assassin
(2/2)
Flash Flying, lifelink When Rooftop Assassin enters, destroy target creature an opponent controls that was dealt damage this turn.
|
|
|
Royal Assassin
( 3)
Creature — Human Assassin
(1/1)
: Destroy target tapped creature.
|
|
|
Serpent Assassin
( 5)
Creature — Snake Assassin
(2/2)
When Serpent Assassin enters, you may destroy target nonblack creature.
|
|
|
Silent Assassin
( 2)
Creature — Human Mercenary Assassin
(2/1)
: Destroy target blocking creature at end of combat.
|
|
|
Silumgar Assassin
( 2)
Creature — Human Assassin
(2/1)
Creatures with power greater than Silumgar Assassin's power can't block it. Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Silumgar Assassin is turned face up, destroy target creature with power 3 or less an opponent controls.
|
|
|
Spelldrain Assassin
( 3)
Creature — — Vampire Assassin
(3/3)
When Spelldrain Assassin enters the battlefield, choose an instant or sorcery card in your hand. It perpetually gains casualty 2. (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)
|
|
|
Stingblade Assassin
( 4)
Creature — Faerie Assassin
(3/1)
Flash Flying When Stingblade Assassin enters, destroy target creature an opponent controls that was dealt damage this turn.
|
|
|
Stronghold Assassin
( 3)
Creature — Phyrexian Zombie Assassin
(2/1)
, Sacrifice a creature: Destroy target nonblack creature.
|
|
|
Suq'Ata Assassin
( 3)
Creature — Human Assassin
(1/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. <I>(A player with ten or more poison counters loses the game.)</I>
|
|
|
Thrill-Kill Assassin
( 2)
Creature — Human Assassin
(1/2)
Deathtouch Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
|
|
|
Tsabo's Assassin
( 4)
Creature — Phyrexian Zombie Assassin
(1/1)
: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.
|
|
|
Twinblade Assassins
( 5)
Creature — Elf Assassin
(5/4)
At the beginning of your end step, if a creature died this turn, draw a card.
|
|
|
Wei Assassins
( 5)
Creature — Human Soldier Assassin
(3/2)
When Wei Assassins enters, target opponent chooses a creature they control. Destroy that creature.
|
|
|
Zombie Assassin
( 5)
Creature — Zombie Assassin
(3/2)
, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated.
|
|
|