Combine Guildmage
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Combine Guildmage
Mana Cost:
GreenBlue
Converted Mana Cost:
2
Types:
Creature — Merfolk Wizard
Card Text:
1Green, Tap: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
1Blue, Tap: Move a +1/+1 counter from target creature you control onto another target creature you control.
Watermark:
Simic
P/T:
2 / 2
Expansion:
Rarity:
Uncommon
Card Number:
163
Artist:
Rulings
1/25/2019 If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage’s first ability causes it to enter the battlefield with a +1/+1 counter on it.
1/25/2019 If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter.
1/25/2019 If either target creature is an illegal target by the time Combine Guildmage’s second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter.