+Courier (26)
Flying
Whenever this creature attacks, choose a counter on a permanent you control. Put a counter of that kind on target permanent you control if it doesn't have a counter of that kind on it.
Haste
Whenever this creature attacks, exile the top card of your library face down. (You can't look at it.)
, Discard your hand, Sacrifice this creature: Put all cards exiled with this creature into their owners' hands.
When this creature dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
When this creature enters, you become the monarch.
Whenever this creature and another creature attack different players, this creature can't be blocked this combat.
When this creature enters, reveal the top two cards of your library. Put one of them into your hand and the other into your graveyard. If you put an artifact card into your hand this way, you gain 3 life.
, Sacrifice this creature: Draw a card.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
When this creature enters, if you gained life this turn, return up to one target creature card from your graveyard to your hand.
When this creature enters, you gain 2 life.
Flying, vigilance
When this artifact enters, create a 1/1 green and white Citizen creature token.
, Sacrifice this artifact: Add one mana of any color.
, , Sacrifice this artifact: Draw three cards.
, , Sacrifice this artifact: Draw two cards.
Whenever this creature deals combat damage to a player, that player mills that many cards.
You may choose not to untap this creature during your untap step.
, : Target Elf creature gets +2/+2 and has trample for as long as this creature remains tapped.
, : Target Goblin creature gets +2/+2 and has haste for as long as this creature remains tapped.
, : Target Zombie creature gets +2/+2 and has fear for as long as this creature remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.)
This creature can't be blocked as long as you've sacrificed an artifact this turn.
Whenever this creature attacks, draw a card, then discard a card.
, : Target Wizard creature gets +2/+2 and has shroud for as long as this creature remains tapped. (It can't be the target of spells or abilities.)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
When this creature enters, put a +1/+1 counter on target creature.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
, : Target Soldier creature gets +2/+2 and has vigilance for as long as this creature remains tapped.
: This creature gains vigilance until end of turn.
: Draw a card, then discard a card.
When this creature enters, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.
: This creature gains flying until end of turn.
Sacrifice this creature: Another target creature gains haste until end of turn.
Transguild Courier is all colors.
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