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Bellowing Elk
Bellowing Elk 3Green (4)
Creature — Elk (4/2)

As long as you had another creature enter the battlefield under your control this turn, Bellowing Elk has trample and indestructible.

Modern Horizons (Common)
Cold-Eyed Selkie
Cold-Eyed Selkie 1Green or BlueGreen or Blue (3)
Creature — Merfolk Rogue (1/1)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Eventide (Rare)
Modern Masters (Rare)
Commander 2015 (Rare)
Duel Decks: Merfolk vs. Goblins (Rare)
Commander 2018 (Rare)
Ikoria Commander (Rare)
Adventures in the Forgotten Realms Commander (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Dawntreader Elk
Dawntreader Elk 1Green (2)
Creature — Elk (2/2)

Green, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Jumpstart (Common)
Other Versions
Dark Ascension (Common)
Draining Whelk
Draining Whelk 4BlueBlue (6)
Creature — Illusion (1/1)

Flash

Flying

When Draining Whelk enters, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's mana value.

Time Spiral Remastered (Rare)
Other Versions
Time Spiral (Rare)
Elkin Bottle
Elkin Bottle 3 (3)
Artifact

3, Tap: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.

Masters Edition II (Rare)
Other Versions
Fifth Edition (Rare)
Ice Age (Rare)
Elkin Lair
Elkin Lair 3Red (4)
World Enchantment

At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard.

Visions (Rare)
Ethereal Elk
Ethereal Elk 3GreenGreen (5)
Creature — Elk Spirit (3/3)

Trample

When Ethereal Elk enters, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle.

Core Set 2020 (Rare)
Gang of Elk
Gang of Elk 5Green (6)
Creature — Elk Beast (5/4)

Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.

Urza's Legacy (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Mirkwood Elk
Mirkwood Elk 5Green (6)
Creature — Elk (6/6)

Trample

Whenever Mirkwood Elk enters or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Mournwhelk
Mournwhelk 6Black (7)
Creature — Elemental (3/3)

When Mournwhelk enters, target player discards two cards.

Evoke 3Black (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Lorwyn (Common)
Selkie Hedge-Mage
Selkie Hedge-Mage 2Green or Blue (3)
Creature — Merfolk Wizard (2/2)

When Selkie Hedge-Mage enters, if you control two or more Forests, you may gain 3 life.

When Selkie Hedge-Mage enters, if you control two or more Islands, you may return target tapped creature to its owner's hand.

Eventide (Uncommon)
Shelkin Brownie
Shelkin Brownie 1Green (2)
Creature — Ouphe (1/1)

Tap: Target creature loses all "bands with other" abilities until end of turn.

Legends (Common)
Stampeding Elk Herd
Stampeding Elk Herd 3GreenGreen (5)
Creature — Elk (5/5)

Formidable — Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.

Dragons of Tarkir (Common)
Trickster's Elk
Trickster's Elk 2Green (3)
Enchantment Creature — Elk (3/3)

Bestow 1Green (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)

Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.

Modern Horizons 3 (Uncommon)
Welkin Guide
Welkin Guide 4White (5)
Creature — Bird Cleric (2/2)

Flying

When Welkin Guide enters, target creature gets +2/+2 and gains flying until end of turn.

Eternal Masters (Common)
Other Versions
Shards of Alara (Common)
Welkin Hawk
Welkin Hawk 1White (2)
Creature — Bird (1/1)

Flying

When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle.

Exodus (Common)
Welkin Tern
Welkin Tern 1Blue (2)
Creature — Bird (2/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Welkin Tern can block only creatures with flying.

Global Series: Jiang Yanggu and Mu Yanling (Common)
Other Versions
Zendikar (Common)
Magic 2013 (Common)
Magic 2015 Core Set (Common)
Wistful Selkie
Wistful Selkie Green or BlueGreen or BlueGreen or Blue (3)
Creature — Merfolk Wizard (2/2)

When Wistful Selkie enters, draw a card.

Commander 2015 (Uncommon)
Other Versions
Eventide (Uncommon)
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