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Animating Faerie (Bring to Life)
( 3)
Sorcery — Adventure
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.
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Cloud of Faeries
( 2)
Creature — Faerie
(1/1)
Flying When Cloud of Faeries enters, untap up to two lands. Cycling (, Discard this card: Draw a card.)
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Faerie Aerie
( 0)
Artifact — Contraption
Whenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this creature deals combat damage to a player, draw a card." Exile them at the beginning of the next end step.
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Faerie Artisans
( 4)
Creature — Faerie Artificer
(2/2)
Flying Whenever a nontoken creature an opponent controls enters, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.
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Faerie Bladecrafter
( 3)
Creature — Faerie Rogue
(2/2)
Flying Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter. When Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power.
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Faerie Conclave
( 0)
Land
Faerie Conclave enters tapped. : Add . : Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
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Faerie Dreamthief
( 1)
Creature — Faerie Warlock
(1/1)
Flying When Faerie Dreamthief enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) , Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
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Faerie Duelist
( 2)
Creature — Faerie Rogue
(1/2)
Flash Flying When Faerie Duelist enters, target creature an opponent controls gets -2/-0 until end of turn.
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Faerie Fencing
( 1)
Instant
Target creature gets -X/-X until end of turn. That creature gets an additional -3/-3 until end of turn if you controlled a Faerie as you cast this spell.
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Faerie Formation
( 5)
Creature — Faerie
(5/4)
Flying : Create a 1/1 blue Faerie creature token with flying. Draw a card.
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Faerie Harbinger
( 4)
Creature — Faerie Wizard
(2/2)
Flash Flying When Faerie Harbinger enters, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.
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Faerie Impostor
( 1)
Creature — Faerie Rogue
(2/1)
Flying When Faerie Impostor enters, sacrifice it unless you return another creature you control to its owner's hand.
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Faerie Invaders
( 5)
Creature — Faerie Rogue
(3/3)
Flash (You may cast this spell any time you could cast an instant.) Flying
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Faerie Macabre
( 3)
Creature — Faerie Rogue
(2/2)
Flying Discard Faerie Macabre: Exile up to two target cards from graveyards.
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Faerie Mastermind
( 2)
Creature — Faerie Rogue
(2/1)
Flash Flying Whenever an opponent draws their second card each turn, you draw a card. : Each player draws a card.
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Faerie Mechanist
( 4)
Artifact Creature — Faerie Artificer
(2/2)
Flying When Faerie Mechanist enters, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Faerie Miscreant
( 1)
Creature — Faerie Rogue
(1/1)
Flying When Faerie Miscreant enters, if you control another creature named Faerie Miscreant, draw a card.
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Faerie Noble
( 3)
Creature — Faerie Noble
(1/2)
Flying Other Faerie creatures you control get +0/+1. : Other Faerie creatures you control get +1/+0 until end of turn.
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Faerie Seer
( 1)
Creature — Faerie Wizard
(1/1)
Flying When Faerie Seer enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Faerie Slumber Party
( 6)
Sorcery
Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying."
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Faerie Swarm
( 4)
Creature — Faerie
(*/*)
Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
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Faerie Tauntings
( 3)
Kindred Enchantment — Faerie
Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.
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Faerie Trickery
( 3)
Kindred Instant — Faerie
Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Faerie Vandal
( 2)
Creature — Faerie Rogue
(1/2)
Flash (You may cast this spell any time you could cast an instant.) Flying Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.
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Final-Sting Faerie
( 4)
Creature — Faerie Assassin
(2/2)
Flying When Final-Sting Faerie enters, destroy target creature that was dealt damage this turn.
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Faerie Guidemother (Gift of the Fae)
( 2)
Sorcery — Adventure
Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Indigo Faerie
( 2)
Creature — Faerie Wizard
(1/1)
Flying : Target permanent becomes blue in addition to its other colors until end of turn.
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Latchkey Faerie
( 4)
Creature — Faerie Rogue
(3/1)
Flying Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When Latchkey Faerie enters, if its prowl cost was paid, draw a card.
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Nectar Faerie
( 2)
Creature — Faerie Wizard
(1/1)
Flying , : Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Prickle Faeries
( 0)
Creature — Faerie
(2/2)
Flying At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Prickle Faeries deals 2 damage to them.
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Sleep-Cursed Faerie
( 1)
Creature — Faerie Wizard
(3/3)
Flying, ward Sleep-Cursed Faerie enters tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.) : Untap Sleep-Cursed Faerie.
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Thornwind Faeries
( 3)
Creature — Faerie
(1/1)
Flying : Thornwind Faeries deals 1 damage to any target.
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Uktabi Faerie
( 2)
Creature — Faerie
(1/1)
Flying , Sacrifice Uktabi Faerie: Destroy target artifact.
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