Hour of Need
 
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Community Rating: 3.764 / 5  (36 votes)
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Card Name:
Hour of Need
Mana Cost:
2Blue
Converted Mana Cost:
3
Types:
Instant
Card Text:
Strive — Hour of Need costs 1Blue more to cast for each target beyond the first.
Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying.
Expansion:
Rarity:
Uncommon
Card Number:
40
Artist:
Rulings
4/26/2014 In a Commander game, if a commander is put into the command zone instead of being exiled by Hour of Need, its controller will still get a Sphinx token.
4/26/2014 You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It’s legal to cast such a spell with no targets, although this is rarely a good idea. You can’t choose the same target more than once for a single strive spell.
4/26/2014 The mana cost and converted mana cost of strive spells don’t change no matter how many targets they have. Strive abilities affect only what you pay.
4/26/2014 If all of the spell’s targets are illegal when the spell tries to resolve, it will be countered and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.
4/26/2014 If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can’t be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
4/26/2014 If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.