Naru Meha, Master Wizard
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Naru Meha, Master Wizard
Mana Cost:
2BlueBlue
Converted Mana Cost:
4
Types:
Legendary Creature — Human Wizard
Card Text:
Flash
When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.
P/T:
3 / 3
Expansion:
Rarity:
Mythic Rare
Card Number:
59
Artist:
Rulings
4/27/2018 Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to a Wizard you control may become lethal if Naru leaves the battlefield during that turn.
4/27/2018 Naru’s triggered ability can copy any instant or sorcery spell, not just one with targets.
4/27/2018 The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.
4/27/2018 The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
4/27/2018 If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen.
4/27/2018 If the spell that’s copied has an X whose value was determined as it was cast (like Jaya’s Immolating Inferno does), the copy will have the same value of X.
4/27/2018 If the spell has damage divided as it was cast (like Fight with Fire does when kicked), the division can’t be changed (although the targets receiving that damage still can).
4/27/2018 The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.