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Etali, Primal Conqueror
( 7)
Legendary Creature — Elder Dinosaur
(7/7)
Trample When Etali, Primal Conqueror enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs. : Transform Etali. Activate only as a sorcery.
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Etali, Primal Sickness
( 0)
Legendary Creature — Phyrexian Elder Dinosaur
(11/11)
Trample, indestructible Whenever Etali, Primal Sickness deals combat damage to a player, they get that many poison counters. (A player with ten or more poison counters loses the game.)
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Etali, Primal Storm
( 6)
Legendary Creature — Elder Dinosaur
(6/6)
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
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Garruk, Primal Hunter
( 5)
Legendary Planeswalker — Garruk
(3)
+1: Create a 3/3 green Beast creature token. −3: Draw cards equal to the greatest power among creatures you control. −6: Create a 6/6 green Wurm creature token for each land you control.
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Ghalta, Primal Hunger
( 12)
Legendary Creature — Elder Dinosaur
(12/12)
This spell costs less to cast, where X is the total power of creatures you control. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Nezahal, Primal Tide
( 7)
Legendary Creature — Elder Dinosaur
(7/7)
This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
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Primal Adversary
( 3)
Creature — Wolf
(4/3)
Trample When Primal Adversary enters, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
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Primal Amulet
( 4)
Artifact
Instant and sorcery spells you cast cost less to cast. Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
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Primal Bellow
( 1)
Instant
Target creature gets +1/+1 until end of turn for each Forest you control.
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Primal Beyond
( 0)
Land
As Primal Beyond enters, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters tapped. : Add . : Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.
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Primal Boost
( 3)
Instant
Target creature gets +4/+4 until end of turn. Cycling (, Discard this card: Draw a card.) When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.
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Primal Clay
( 4)
Artifact Creature — Shapeshifter
(*/*)
As Primal Clay enters, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
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Primal Cocoon
( 1)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. When enchanted creature attacks or blocks, sacrifice Primal Cocoon.
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Primal Command
( 5)
Sorcery
Choose two — • Target player gains 7 life. • Put target noncreature permanent on top of its owner's library. • Target player shuffles their graveyard into their library. • Search your library for a creature card, reveal it, put it into your hand, then shuffle.
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Primal Druid
( 2)
Creature — Human Druid
(0/3)
When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Primal Elder Kitty
( 0)
Stickers
2 — : This creature gets +1/-1 until end of turn. 3 — When this creature dies, you may put X +1/+1 counters on target creature, where X is this creature's power. 2 — 5/1 4 — 4/7
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Primal Empathy
( 3)
Enchantment
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
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Primal Forcemage
( 3)
Creature — Elf Shaman
(2/2)
Whenever another creature you control enters, that creature gets +3/+3 until end of turn.
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Primal Frenzy
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has trample.
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Primal Growth
( 3)
Sorcery
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
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Primal Huntbeast
( 4)
Creature — Beast
(3/3)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Primal Might
( 1)
Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
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Primal Order
( 4)
Enchantment
At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.
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Primal Plasma
( 4)
Creature — Elemental Shapeshifter
(*/*)
As Primal Plasma enters, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
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Primal Prayers
( 4)
Enchantment
When Primal Prayers enters, you get (two energy counters). You may cast creature spells with mana value 3 or less by paying rather than paying their mana costs. If you cast a spell this way, you may cast it as though it had flash.
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Primal Rage
( 2)
Enchantment
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
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Primal Surge
( 10)
Sorcery
Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.
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Primal Vigor
( 5)
Enchantment
If one or more tokens would be created, twice that many of those tokens are created instead. If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
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Primal Visitation
( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has haste.
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Primal Wellspring
( 0)
Land
(Transforms from Primal Amulet.) : Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.
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Primal Whisperer
( 5)
Creature — Elf Soldier
(2/2)
Primal Whisperer gets +2/+2 for each face-down creature on the battlefield. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Primalcrux
( 6)
Creature — Elemental
(*/*)
Trample Chroma — Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.
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Tetzimoc, Primal Death
( 6)
Legendary Creature — Elder Dinosaur
(6/6)
Deathtouch , Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate only during your turn. When Tetzimoc enters, destroy each creature your opponents control with a prey counter on it.
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Zacama, Primal Calamity
( 9)
Legendary Creature — Elder Dinosaur
(9/9)
Vigilance, reach, trample When Zacama, Primal Calamity enters, if you cast it, untap all lands you control. : Zacama deals 3 damage to target creature. : Destroy target artifact or enchantment. : You gain 3 life.
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Zetalpa, Primal Dawn
( 8)
Legendary Creature — Elder Dinosaur
(4/8)
Flying, double strike, vigilance, trample, indestructible
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