+Satyr (15)
Flash
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +4/+2.
Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you.
: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you.
All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Whenever you cast an enchantment spell, draw a card.
Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls.
When Satyr Grovedancer enters, put a +1/+1 counter on target creature.
, Sacrifice Satyr Hedonist: Add .
Heroic — Whenever you cast a spell that targets Satyr Hoplite, put a +1/+1 counter on Satyr Hoplite.
Haste
Inspired — Whenever Satyr Nyx-Smith becomes untapped, you may pay . If you do, create a 3/1 red Elemental enchantment creature token with haste.
: Target creature must be blocked this turn if able.
Trample
When Satyr Wayfinder enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Create a 1/1 red Satyr creature token with "This creature can't block."
Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
: Untap target land.
You may choose not to untap Willow Satyr during your untap step.
: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.
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