Stronghold Furnace

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Card Name:
Stronghold Furnace
Plane — Rath
Card Text:
If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
Whenever you roll Chaos, Stronghold Furnace deals 1 damage to target creature or player.
All Sets:
Planechase (Common)
Planechase Anthology (Common)
Card Number:
10/1/2009 A plane card is treated as if its text box included “When you roll Planeswalk, put this card on the bottom of its owner’s planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up.” This is called the “planeswalking ability.”
10/1/2009 A face-up plane card that’s turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
10/1/2009 The controller of a face-up plane card is the player designated as the “planar controller.” Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn’t leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until he or she leaves the game or a different player becomes the active player, whichever comes first.
10/1/2009 If an ability of a plane refers to “you,” it’s referring to whoever the plane’s controller is at the time, not to the player that started the game with that plane card in his or her deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
10/1/2009 Stronghold Furnace’s first ability interacts with all damage, not just combat damage. Notably, it doubles the damage from its own chaos ability.
10/1/2009 If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the creature that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to target creature or player this turn.” Suppose a spell would deal 5 damage to a player who has cast Mending Hands targeting him or herself. The player who would be dealt damage can either (a) prevent 4 damage first and then let Stronghold Furnace’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.
10/1/2009 Combat damage that a source would deal to a planeswalker is not doubled. However, if a source a player controls would deal noncombat damage to an opponent who controls a planeswalker, and that opponent chooses to apply Stronghold Furnace’s replacement effect before applying the planeswalker redirection effect, the damage will be doubled before the source’s controller chooses whether to deal it to a planeswalker that opponent controls. (If players always apply the planeswalker redirection effect first, Stronghold Furnace’s effect will never double damage that a source would deal to a planeswalker.)
10/1/2009 If a spell or ability divides damage among multiple recipients (such as Pyrotechnics does), the damage is divided before Stronghold Furnace’s effect doubles it. The same is true for combat damage.