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Angelic Sell-Sword
Angelic Sell-Sword 4White (5)
Creature — Angel Mercenary (4/4)

Flying, vigilance

Whenever Angelic Sell-Sword or another nontoken creature you control enters, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card.

Outlaws of Thunder Junction Commander (Rare)
Bronze Sword
Bronze Sword 1 (1)
Artifact — Equipment

Equipped creature gets +2/+0.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Theros Beyond Death (Common)
Callous Sell-Sword (Burn Together)
Callous Sell-Sword (Burn Together) Red (1)
Sorcery — Adventure

Target creature you control deals damage equal to its power to any other target. Then sacrifice it.

Wilds of Eldraine (Uncommon)
Callous Sell-Sword
Callous Sell-Sword 1Black (2)
Creature — Human Soldier (2/2)

Callous Sell-Sword enters with a +1/+1 counter on it for each creature that died under your control this turn.

Wilds of Eldraine (Uncommon)
Sword Coast Serpent (Capsizing Wave)
Sword Coast Serpent (Capsizing Wave) 1Blue (2)
Instant — Adventure

Return target creature to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Celestial Sword
Celestial Sword 6 (6)
Artifact

3, Tap: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.

Masters Edition IV (Uncommon)
Other Versions
Ice Age (Rare)
Cliffhaven Sell-Sword
Cliffhaven Sell-Sword 1White (2)
Creature — Kor Warrior (3/1)

Zendikar Rising (Common)
Smitten Swordmaster (Curry Favor)
Smitten Swordmaster (Curry Favor) Black (1)
Sorcery — Adventure

You gain X life and each opponent loses X life, where X is the number of Knights you control.

March of the Machine Commander (Common)
Other Versions
Throne of Eldraine (Common)
Dancing Sword
Dancing Sword 1White (2)
Artifact — Equipment

Equipped creature gets +2/+1.

When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward 1. If you do, it isn't an Equipment.

Equip 1

Adventures in the Forgotten Realms (Rare)
Excalibur, Sword of Eden
Excalibur, Sword of Eden 12 (12)
Legendary Artifact — Equipment

This spell costs Variable Colorless less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)

Equipped creature gets +10/+0 and has vigilance.

Equip legendary creature 2

Assassin's Creed (Rare)
Fathom Fleet Swordjack
Fathom Fleet Swordjack 3Red (4)
Creature — Orc Pirate (4/3)

Whenever Fathom Fleet Swordjack attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control.

Encore 5Red (5Red, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Commander Legends (Uncommon)
Flaming Sword
Flaming Sword 1Red (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+0 and has first strike.

Mercadian Masques (Common)
Flowerfoot Swordmaster
Flowerfoot Swordmaster White (1)
Creature — Mouse Soldier (1/2)

Offspring 2 (You may pay an additional 2 as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.

Bloomburrow (Uncommon)
Forging the Tyrite Sword
Forging the Tyrite Sword 1RedWhite (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create a Treasure token.

III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.

Kaldheim (Uncommon)
Greatsword
Greatsword 3 (3)
Artifact — Equipment

Equipped creature gets +3/+0.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Game Night: Free-For-All (Uncommon)
Other Versions
Magic 2012 (Uncommon)
Greatsword of Tyr
Greatsword of Tyr 1White (2)
Artifact — Equipment

Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls.

Equip White (White: Attach to target creature you control. Equip only as a sorcery.)

Commander Legends: Battle for Baldur's Gate (Common)
Jaded Sell-Sword
Jaded Sell-Sword 3Red (4)
Creature — Dragon Warrior (4/3)

When Jaded Sell-Sword enters, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Mazzy, Truesword Paladin
Mazzy, Truesword Paladin 1RedGreenWhite (4)
Legendary Creature — Halfling Knight (3/4)

Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.

Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Mind Swords
Mind Swords 1Black (2)
Sorcery

If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.

Each player exiles two cards from their hand.

Nemesis (Common)
Nimana Sell-Sword
Nimana Sell-Sword 3Black (4)
Creature — Human Warrior Ally (2/2)

Whenever Nimana Sell-Sword or another Ally you control enters, you may put a +1/+1 counter on Nimana Sell-Sword.

Zendikar (Common)
Pardic Swordsmith
Pardic Swordsmith 2Red (3)
Creature — Dwarf (1/1)

Red, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn.

Odyssey (Common)
Raging Swordtooth
Raging Swordtooth 3RedGreen (5)
Creature — Dinosaur (5/5)

Trample

When Raging Swordtooth enters, it deals 1 damage to each other creature.

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
Ixalan (Uncommon)
Ramosian Greatsword
Ramosian Greatsword 4Red (5)
Artifact — Equipment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Equipped creature gets +3/+1 and has trample.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

March of the Machine (Uncommon)
Runesword
Runesword 6 (6)
Artifact

3, Tap: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.

Chronicles (Common)
Other Versions
The Dark (Uncommon)
Sell-Sword Brute
Sell-Sword Brute 1Red (2)
Creature — Human Mercenary (2/2)

When Sell-Sword Brute dies, it deals 2 damage to you.

Ravnica: City of Guilds (Common)
Seraph of the Sword
Seraph of the Sword 3White (4)
Creature — Angel (3/3)

Flying

Prevent all combat damage that would be dealt to Seraph of the Sword.

Magic 2014 Core Set (Rare)
Seraphic Greatsword
Seraphic Greatsword 1White (2)
Artifact — Equipment

Equipped creature gets +2/+2.

Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player.

Equip 4

Commander Legends (Mythic Rare)
Short Sword
Short Sword 1 (1)
Artifact — Equipment

Equipped creature gets +1/+1.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Core Set 2021 (Common)
Other Versions
Dominaria (Common)
Sigiled Sword of Valeron
Sigiled Sword of Valeron 3 (3)
Artifact — Equipment

Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.

Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking.

Equip 3

March of the Machine Commander (Rare)
Other Versions
Core Set 2019 (Rare)
Smitten Swordmaster
Smitten Swordmaster 1Black (2)
Creature — Human Knight (2/1)

Lifelink

March of the Machine Commander (Common)
Other Versions
Throne of Eldraine (Common)
Starforged Sword
Starforged Sword 4 (4)
Artifact — Equipment

Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create a tapped 1/1 blue Fish creature token.)

When Starforged Sword enters, if the gift was promised, attach Starforged Sword to target creature you control.

Equipped creature gets +3/+3 and loses flying.

Equip 3

Bloomburrow (Uncommon)
Sword Coast Sailor
Sword Coast Sailor 1Blue (2)
Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."

Commander Legends: Battle for Baldur's Gate (Uncommon)
Sword Coast Serpent
Sword Coast Serpent 5BlueBlue (7)
Creature — Serpent Dragon (6/6)

Sword Coast Serpent can't be blocked as long as you've cast a noncreature spell this turn.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Sword Dancer
Sword Dancer 1White (2)
Creature — Human Rebel (1/2)

WhiteWhite: Target attacking creature gets -1/-0 until end of turn.

Prophecy (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Sword of Body and Mind
Sword of Body and Mind 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from green and from blue.

Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.

Equip 2

Historic Anthology 4 (Mythic Rare)
Other Versions
From the Vault: Relics (Mythic Rare)
Scars of Mirrodin (Mythic Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Double Masters (Mythic Rare)
Sword of Dungeons & Dragons
Sword of Dungeons & Dragons 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.

Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.

Equip 2

Unsanctioned (Mythic Rare)
Other Versions
Unstable (Mythic Rare)
Sword of Feast and Famine
Sword of Feast and Famine 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from black and from green.

Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.

Equip 2

Assassin's Creed (Mythic Rare)
Other Versions
Mirrodin Besieged (Mythic Rare)
Modern Event Deck 2014 (Mythic Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Double Masters (Mythic Rare)
Sword of Fire and Ice
Sword of Fire and Ice 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from blue.

Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.

Equip 2

Special Guests (Mythic Rare)
Other Versions
Darksteel (Rare)
Modern Masters (Mythic Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Double Masters (Mythic Rare)
Sword of Forge and Frontier
Sword of Forge and Frontier 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from green.

Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.

Equip 2

Phyrexia: All Will Be One (Mythic Rare)
Sword of Hearth and Home
Sword of Hearth and Home 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from green and from white.

Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.

Equip 2

The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
Other Versions
Modern Horizons 2 (Mythic Rare)
Sword of Hours
Sword of Hours 2 (2)
Artifact — Equipment

Whenever equipped creature attacks, put a +1/+1 counter on it.

Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Adventures in the Forgotten Realms Commander (Uncommon)
Sword of Kaldra
Sword of Kaldra 4 (4)
Legendary Artifact — Equipment

Equipped creature gets +5/+5.

Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.)

Equip 4 (4: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)

Promo set for Gatherer (Rare)
Other Versions
Mirrodin (Rare)
Sword of Light and Shadow
Sword of Light and Shadow 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from white and from black.

Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.

Equip 2

Assassin's Creed (Mythic Rare)
Other Versions
Darksteel (Rare)
Modern Masters (Mythic Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Double Masters (Mythic Rare)
Sword of Once and Future
Sword of Once and Future 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from blue and from black.

Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

Equip 2

March of the Machine (Mythic Rare)
Sword of Sinew and Steel
Sword of Sinew and Steel 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from black and from red.

Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact.

Equip 2

Modern Horizons (Mythic Rare)
Sword of the Ages
Sword of the Ages 6 (6)
Artifact

Sword of the Ages enters tapped.

Tap, Sacrifice Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to any target, where X is the total power of the creatures sacrificed this way, then exile Sword of the Ages and those creature cards.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Sword of the Animist
Sword of the Animist 2 (2)
Legendary Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip 2

Commander Masters (Rare)
Other Versions
Magic Origins (Rare)
Archenemy: Nicol Bolas (Rare)
Commander 2017 (Rare)
Adventures in the Forgotten Realms Commander (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
Sword of the Chosen
Sword of the Chosen 2 (2)
Legendary Artifact

Tap: Target legendary creature gets +2/+2 until end of turn.

Dominaria United Commander (Rare)
Other Versions
Stronghold (Rare)
Sword of the Meek
Sword of the Meek 2 (2)
Artifact — Equipment

Equipped creature gets +1/+2.

Equip 2

Whenever a 1/1 creature enters under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Future Sight (Uncommon)
Double Masters (Rare)
The Brothers' War Retro Artifacts (Rare)
Sword of the Paruns
Sword of the Paruns 4 (4)
Artifact — Equipment

As long as equipped creature is tapped, tapped creatures you control get +2/+0.

As long as equipped creature is untapped, untapped creatures you control get +0/+2.

3: You may tap or untap equipped creature.

Equip 3

Ravnica Remastered (Rare)
Other Versions
Guildpact (Rare)
Commander 2013 Edition (Rare)
Commander Anthology (Rare)
Sword of the Realms
Sword of the Realms 1White (2)
Legendary Artifact — Equipment

Equipped creature gets +2/+0 and has vigilance.

Whenever equipped creature dies, return it to its owner's hand.

Equip 1White

Kaldheim (Mythic Rare)
Sword of the Squeak
Sword of the Squeak 2 (2)
Artifact — Equipment

Equipped creature gets +1/+1 for each creature you control with base power or toughness 1.

Whenever a Hamster, Mouse, Rat, or Squirrel you control enters, you may attach Sword of the Squeak to that creature.

Equip 2

Bloomburrow Commander (Rare)
Sword of Truth and Justice
Sword of Truth and Justice 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from white and from blue.

Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Equip 2

Modern Horizons (Mythic Rare)
Sword of Vengeance
Sword of Vengeance 3 (3)
Artifact — Equipment

Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.

Equip 3

Bloomburrow (Rare)
Other Versions
Magic 2011 (Rare)
Commander 2014 (Rare)
Commander 2015 (Rare)
Commander 2017 (Rare)
Commander Legends (Rare)
Kamigawa: Neon Dynasty Commander (Rare)
Game Night: Free-For-All (Rare)
Sword of War and Peace
Sword of War and Peace 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from white.

Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.

Equip 2

Double Masters (Mythic Rare)
Other Versions
New Phyrexia (Mythic Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Sword of Wealth and Power
Sword of Wealth and Power 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from instants and from sorceries.

Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Equip 2

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Sword-Point Diplomacy
Sword-Point Diplomacy 2Black (3)
Sorcery

Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.

Ixalan (Rare)
Swords to Plowshares
Swords to Plowshares White (1)
Instant

Exile target creature. Its controller gains life equal to its power.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Ice Age (Uncommon)
Battle Royale Box Set (Uncommon)
Masters Edition II (Uncommon)
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Masters Edition IV (Uncommon)
From the Vault: Twenty (Mythic Rare)
Magic: The Gathering—Conspiracy (Uncommon)
Vintage Masters (Uncommon)
Eternal Masters (Uncommon)
Commander 2016 (Uncommon)
Commander 2017 (Uncommon)
Iconic Masters (Uncommon)
Masters 25 (Uncommon)
Battlebond (Uncommon)
Secret Lair Drop (Rare)
Commander Legends (Uncommon)
Strixhaven Mystical Archive (Rare)
Adventures in the Forgotten Realms Commander (Uncommon)
Jumpstart: Historic Horizons (Uncommon)
Innistrad: Midnight Hunt Commander (Uncommon)
Innistrad: Crimson Vow Commander (Uncommon)
Kamigawa: Neon Dynasty Commander (Uncommon)
Streets of New Capenna Commander (Uncommon)
Warhammer 40,000 Commander (Uncommon)
Game Night: Free-For-All (Uncommon)
The Brothers' War Commander (Uncommon)
Dominaria Remastered (Uncommon)
Phyrexia: All Will Be One Commander (Uncommon)
March of the Machine Commander (Uncommon)
The Lord of the Rings: Tales of Middle Earth Commander (Uncommon)
Commander Masters (Uncommon)
Wilds of Eldraine Commander (Uncommon)
Doctor Who Commander (Uncommon)
The Lost Caverns of Ixalan Commander (Uncommon)
Special Guests (Mythic Rare)
Murders at Karlov Manor Commander (Uncommon)
Magic The Gathering—Fallout (Uncommon)
Modern Horizons 3 Commander (Uncommon)
Bloomburrow Commander (Uncommon)
Duskmourn: House of Horror Commander (Uncommon)
Sword-Swallowing Seraph
Sword-Swallowing Seraph 4WhiteWhite (6)
Creature — Angel Performer (4/4)

Flying, vigilance

When Sword-Swallowing Seraph enters, you may put a name sticker on a nonland permanent you own.

1White, Tap: Put a +1/+1 counter on another target creature with a name sticker on it. Activate only as a sorcery.

Unfinity (Uncommon)
Swordsworn Cavalier
Swordsworn Cavalier 1White (2)
Creature — Human Knight (3/1)

Swordsworn Cavalier has first strike as long as another Knight entered the battlefield under your control this turn.

March of the Machine (Common)
Swordwise Centaur
Swordwise Centaur GreenGreen (2)
Creature — Centaur Warrior (3/2)

Born of the Gods (Common)
Taj-Nar Swordsmith
Taj-Nar Swordsmith 3White (4)
Creature — Cat Soldier (2/3)

When Taj-Nar Swordsmith enters, you may pay Variable Colorless. If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.

Commander 2017 (Uncommon)
Other Versions
Mirrodin (Uncommon)
Modern Masters 2015 Edition (Uncommon)
Valkyrie's Sword
Valkyrie's Sword 1White (2)
Artifact — Equipment

When Valkyrie's Sword enters, you may pay 4White. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach Valkyrie's Sword to it.

Equipped creature gets +2/+1.

Equip 3

Kaldheim (Uncommon)
Veteran Swordsmith
Veteran Swordsmith 2White (3)
Creature — Human Soldier (3/2)

Other Soldier creatures you control get +1/+0.

Duel Decks: Elspeth vs. Kiora (Common)
Other Versions
Magic 2010 (Common)
Vorpal Sword
Vorpal Sword Black (1)
Artifact — Equipment

Equipped creature gets +2/+0 and has deathtouch.

5BlackBlackBlack: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game."

Equip BlackBlack

Adventures in the Forgotten Realms (Rare)
Wall of Swords
Wall of Swords 3White (4)
Creature — Wall (3/5)

Defender (This creature can't attack.)

Flying

Magic 2014 Core Set (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Tenth Edition (Uncommon)
Portal (Uncommon)
Wayward Swordtooth
Wayward Swordtooth 2Green (3)
Creature — Dinosaur (5/5)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

You may play an additional land on each of your turns.

Wayward Swordtooth can't attack or block unless you have the city's blessing.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Rivals of Ixalan (Rare)
Commander Masters (Rare)
Zelyon Sword
Zelyon Sword 3 (3)
Artifact

You may choose not to untap Zelyon Sword during your untap step.

3, Tap: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped.

Fallen Empires (Rare)
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