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Rise of the Varmints
Rise of the Varmints 3Green (4)
Sorcery

Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.

Plot 2Green (You may pay 2Green and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Thieving Varmint
Thieving Varmint 1Black (2)
Creature — Varmint (2/1)

Deathtouch, lifelink

Tap, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own.

Outlaws of Thunder Junction Commander (Rare)
Voracious Varmint
Voracious Varmint 1Green (2)
Creature — Varmint (2/2)

Vigilance

1, Sacrifice Voracious Varmint: Destroy target artifact or enchantment.

Outlaws of Thunder Junction (Common)
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