+Zombie (41)
, : Each opponent loses 2 life. Activate only if a creature died this turn.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Last strike (This creature deals combat damage after creatures without last strike.)
, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
, Sacrifice a creature: Target player loses 1 life and you gain 1 life.
If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead.
Deathtouch
When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Islandcycling , swampcycling (, Discard this card: Search your library for an Island or Swamp card, reveal it, put it into your hand, then shuffle.)
Defender
Tap three untapped creatures you control: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
When Lava Zombie enters, return a black or red creature you control to its owner's hand.
: Lava Zombie gets +1/+0 until end of turn.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When Lifebane Zombie enters, target opponent reveals their hand. You choose a green or white creature card from it and exile that card.
: Regenerate Metathran Zombie.
, : Target player gains 1 life.
At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay . If you do, return Pyre Zombie to your hand.
, Sacrifice Pyre Zombie: It deals 2 damage to any target.
Protection from white
Tap three untapped creatures you control: Each opponent loses 1 life.
When this creature enters, exile up to two target cards from a single graveyard. If at least one creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
Menace (This creature can't be blocked except by two or more creatures.)
Protection from green
Flying
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay .
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated.
: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.
Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
Trample
Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard.
2 — First strike
4 — Whenever this creature deals combat damage to a player, draw that many cards.
2 — 3/3
3 — 6/2
Morph—Pay 5 life. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
As Zombie Fanboy enters, choose an artist.
Whenever a permanent with art by the chosen artist is put into a graveyard, put two +1/+1 counters on Zombie Fanboy.
Discard two cards: Create a 2/2 black Zombie creature token.
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have ": Regenerate this permanent."
Zombie Mob enters with a +1/+1 counter on it for each creature card in your graveyard.
When Zombie Mob enters, exile all creature cards from your graveyard.
Snow landwalk (This creature can't be blocked as long as defending player controls a snow land.)
: Regenerate Zombie Musher. ( can be paid with one mana from a snow source.)
At the beginning of your end step, if a creature died this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
Exile the top creature card of your graveyard: Regenerate Zombie Scavengers.
Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.
Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
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