Saving Grace
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Saving Grace
Mana Cost:
1White
Converted Mana Cost:
2
Types:
Enchantment — Aura
Card Text:
Flash
Enchant creature you control
When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.
Enchanted creature gets +0/+3.
Expansion:
Rarity:
Uncommon
Card Number:
21
Artist:
Rulings
7/14/2017 Saving Grace’s ability has no effect on damage already dealt earlier in the turn.
7/14/2017 If Saving Grace leaves the battlefield during the turn its triggered ability resolved, damage will continue to be redirected to the creature it enchanted before it left the battlefield. If the creature Saving Grace was last attached to isn’t on the battlefield or isn’t a creature at the time damage would be dealt, it won’t be redirected.
7/14/2017 More damage can be redirected to the enchanted creature than it has toughness, as long as that damage is all dealt at once (like combat damage is).
7/14/2017 Saving Grace’s redirection effect doesn’t change the source of the damage or whether the damage is combat damage.
7/14/2017 If you have more than one Saving Grace enter the battlefield in one turn, all damage that would be dealt at once to you and/or permanents you control is dealt to one of the enchanted creatures of your choice. It’s not dealt to all of them, and you can’t split the damage between them.
7/14/2017 If noncombat damage would be dealt to a planeswalker you control, the planeswalker redirection effect and Saving Grace’s redirection effect apply in whichever order you choose. However, no matter which order you choose to apply them in, that damage will be dealt to the enchanted creature instead.