+trade (13)
Return target permanent you control and target permanent you don't control to their owners' hands.
Flying
When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards.
: Target player gains control of target artifact, creature, or land you control.
, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
When Merfolk Traders enters the battlefield, draw a card, then discard a card.
When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled.
Spells you cast from anywhere other than your hand cost less to cast.
At the beginning of your upkeep, put a currency counter on Trade Caravan.
Remove two currency counters from Trade Caravan: Untap target basic land. Activate only during an opponent's upkeep.
: Return target land you control to its owner's hand.
, Discard a land card: Draw a card.
Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.
, Tap two untapped creatures you control: Return target permanent to its owner's hand.
Enchant creature
Enchanted creature gets +2/+0 and can't be blocked.
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