Lost Auramancers
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.561 / 5  (41 votes)
Card Name:
Lost Auramancers
Mana Cost:
2WhiteWhite
Mana Value:
4
Types:
Creature - Human Wizard
Card Text:
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Lost Auramancers is put into a graveyard from play, if it had no time counters on it, you may search your library for an enchantment card and put it into play. If you do, shuffle your library.
P/T:
3 / 3
Expansion:
Rarity:
Uncommon
All Sets:
Future Sight (Uncommon)
Time Spiral Remastered (Uncommon)
Card Number:
11
Language:
English
Rulings
3/19/2021 If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone.
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