Safe Haven
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.807 / 5  (44 votes)
Card Name:
Safe Haven
Types:
Land
Card Text:
o2, ocT: Remove target creature you control from game. This ability is played as an interrupt.
During your upkeep, sacrifice Safe Haven to return all creatures it has removed from game directly into play. Treat this as if they were just summoned.
Expansion:
Rarity:
Rare
All Sets:
The Dark (Rare)
Time Spiral "Timeshifted" (Special)
Chronicles (Rare)
Language:
English
Rulings
10/4/2004 When creatures return to the battlefield, they are put onto the battlefield as if just cast. Creatures with X in the mana cost are treated as X is zero. Creatures which can pay costs when put onto the battlefield to determine abilities must have those costs paid at this time.
10/4/2004 Token creatures cease to exist when they leave the battlefield, so this effect just exiles them with no chance to bring them back like you can with cards.
10/4/2004 If changed to another land type, the creature cards are not lost but can't be released until the land reverts to normal.
10/4/2004 When the creature leaves the battlefield any damage or "will be destroyed at some future time" effects are removed from the creature.
10/4/2004 Auras on creatures are put into the graveyard and counters on creatures are removed when the creatures are sent to the Haven.
10/4/2004 Creatures return to the control of their owners, regardless of who controls the Haven when it is sacrificed.
10/4/2004 All cards in the Haven stay there even if they cease to be creatures. When the Haven is sacrificed, the cards come back onto the battlefield whether or not they are creatures.
10/4/2004 Creatures return to the battlefield simultaneously.
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