Hidra Protéica
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Hidra Protéica
Mana Cost:
Variable ColorlessGreen
Mana Value:
1
Types:
Criatura — Hidra
Card Text:
Hidra Protéica entra no campo de batalha com X marcadores +1/+1 sobre ela.
Se algum dano seria causado a Hidra Protéica, previna aquele dano e remova dela uma quantidade igual de marcadores +1/+1.
Toda vez que um marcador +1/+1 for removido de Hidra Protéica, coloque dois marcadores +1/+1 sobre ela no início da etapa final.
P/T:
0 / 0
Expansion:
Rarity:
Mythic Rare
All Sets:
Magic 2010 (Mythic Rare)
Magic 2011 (Rare)
Card Number:
200
Artist:
Language:
Portuguese (Brazil)
Rulings
10/1/2009 All damage that would be dealt to Protean Hydra is prevented, even if it doesn't have that many +1/+1 counters on it. This is true even if Protean Hydra has no +1/+1 counters on it at all (and is able to remain on the battlefield because some other effect is boosting its toughness). If the amount of damage that would be dealt to Protean Hydra is greater than the number of +1/+1 counters on it, all the +1/+1 counters on Protean Hydra are removed from it.
10/1/2009 If unpreventable damage is dealt to Protean Hydra, the Hydra's second ability will try to prevent it and fail (meaning that damage has its normal results), and it will also remove that many +1/+1 counters from Protean Hydra.
10/1/2009 Protean Hydra's last ability triggers whenever a +1/+1 counter is removed from it for any reason, not just when a +1/+1 counter is removed by its second ability.
10/1/2009 If multiple +1/+1 counters are removed from Protean Hydra at once, its last ability will trigger that many times.
10/1/2009 If a -1/-1 counter is put on Protean Hydra while it has +1/+1 counters on it, that -1/-1 counter and a +1/+1 counter will be removed from it as a state-based action. This will cause Protean Hydra's last ability to trigger.
10/1/2009 If any +1/+1 counters are removed from Protean Hydra during the end step, its last ability will trigger and set up a delayed triggered ability that will trigger at the beginning of the next end step (which is near the end of the following turn).
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