Électropuissance
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Électropuissance
Mana Cost:
2Red
Mana Value:
3
Types:
Enchantement
Card Text:
À chaque fois qu'une créature arrive sur le champ de bataille sous votre contrôle, vous pouvez payer 2Red. Si vous faites ainsi, cette créature inflige un nombre de blessures égal à sa force à une cible, créature ou joueur.
Flavor Text:
Là où la vie et la force entrent en collision.
Expansion:
Rarity:
Rare
Card Number:
122
Language:
French
Rulings
10/1/2009 You target a permanent or player when the ability triggers. You decide whether or not to pay 2Red as the ability resolves.
10/1/2009 Once you decide to pay 2Red, it's too late for anyone to respond (such as by activating a regeneration ability the targeted creature has).
10/1/2009 If you pay 2Red, the creature that entered the battlefield deals damage equal to its current power to the targeted permanent or player. If it's no longer on the battlefield, its last known existence on the battlefield is checked to determine its power.
10/1/2009 Electropotence is the source of the ability, but the creature is the source of the damage. The ability couldn't target a creature with protection from red, for example. It could target a creature with protection from creatures, but all the damage would be prevented. Since damage is dealt by the creature, lifelink, deathtouch, and wither are taken into account, even if the creature has left the battlefield by the time it deals damage.
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