Tosende Klamm
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Tosende Klamm
Types:
Land
Card Text:
Die Tosende Klamm kommt getappt ins Spiel.
Tap: Erhöhe deinen Manavorrat um Red oder Green.
2RedGreen: Bis zum Ende des Zuges wird die Tosende Klamm eine 3/3 rote und grüne Elementarwesen-Kreatur mit „Immer wenn diese Kreatur angreift, lege eine +1/+1-Marke auf sie." Sie ist immer noch ein Land.
Expansion:
Rarity:
Rare
All Sets:
Worldwake (Rare)
Ultimate Masters (Rare)
Ultimate Box Toppers (Special)
Kamigawa: Neon Dynasty Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Card Number:
141
Artist:
Language:
German
Rulings
3/1/2010 A land that becomes a creature may be affected by "summoning sickness." You can't attack with it or use any of its Tap abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature.
3/1/2010 When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
12/7/2018 Each time you activate Raging Ravine's last ability, it gains an instance of the triggered ability. For example, if you activate the last ability twice and then attack with Raging Ravine, both of the triggered abilities it gained will trigger. It will get a total of two +1/+1 counters.
12/7/2018 Any +1/+1 counters put on Raging Ravine remain on it even after it stops being a creature. They'll have no effect until it becomes a creature again.
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