Campos de Treinamento
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Campos de Treinamento
Mana Cost:
Blue
Mana Value:
1
Types:
Encantamento
Card Text:
As habilidades ativadas das criaturas que você controla custam até 2 a menos para serem ativadas. Este efeito não pode reduzir a quantidade de mana necessária para ativar uma habilidade para menos de um mana.
Flavor Text:
Sob os olhos do mestre, as habilidades são aprimoradas e as mágicas tornam-se mais poderosas.
Expansion:
Rarity:
Rare
All Sets:
Rise of the Eldrazi (Rare)
March of the Machine: The Aftermath (Rare)
Card Number:
91
Artist:
Language:
Portuguese (Brazil)
Rulings
6/15/2010 Training Grounds won't affect a cost that isn't the cost to activate a creature's activated ability. For example, it won't affect Flameblast Dragon's Variable ColorlessRed cost, since that's a cost paid when a triggered ability resolves, and it won't affect a kicker cost, since that's an additional cost to cast a spell. Activated ability costs appear before a colon (:) in a card's rules text, or, in the case of some keywords, before a colon in reminder text.
5/12/2023 Training Grounds affects only creatures you control on the battlefield. The costs of activated abilities that work in other zones (such as cycling or unearth) won't be reduced.
5/12/2023 Training Grounds won't affect the part of an activation cost represented by colored mana symbols or snow mana symbols. It also won't affect nonmana parts of an activation cost, if there are any.
5/12/2023 Training Grounds can reduce the part of an activation cost represented by generic mana symbols down to nothing, as long as it still costs at least one mana. For example, if an activation cost is 2Green, you'd have to pay only Green. If an activation cost is 2, though, you'd still have to pay 1.
5/12/2023 Training Grounds can reduce the amount you pay for a creature's activated ability cost that includes Variable Colorless. For example, Drana, Kalastria Bloodchief has an activated ability that costs Variable ColorlessBlackBlack. If you control Training Grounds and you activate the ability with X equal to 5, you'll have to pay only 3BlackBlack. This is true even if the ability states that Variable Colorless must be paid with a certain color of mana, as Crimson Hellkite's ability does.
5/12/2023 If an activated ability of a creature you control costs no generic mana to activate (for example, if it costs RedRed, it costs 0, or it costs only nonmana actions such as Tap or "Sacrifice a creature"), Training Grounds simply won't affect it. In particular, it won't increase the cost to include a mana payment of 1.
5/12/2023 Training Grounds takes the total cost to activate a creature's activated ability into account, not just the cost printed on it. For example, Urabrask has an activated ability that costs Red, and Suppression Field says "Activated abilities cost 2 more to activate unless they're mana abilities." Since activating Urabrask's activated ability would now cost 2Red, Training Grounds reduces that cost back to Red.
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