生体融合外骨格
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
生体融合外骨格
Mana Cost:
4
Mana Value:
4
Types:
アーティファクト ― - 装備品
Card Text:
装備しているクリーチャーは+2/+2の修整を受けるとともに感染を持つ。 (それはクリーチャーに-1/-1カウンターの形でダメージを与え、プレイヤーに毒カウンターの形でダメージを与える。)
生体融合外骨格がいずれかのパーマネントからはずれるたび、そのパーマネントを生け贄に捧げる。
装備 2
Watermark:
Phyrexian
Expansion:
Rarity:
Uncommon
All Sets:
Scars of Mirrodin (Uncommon)
Phyrexia: All Will Be One Commander (Uncommon)
Card Number:
162
Artist:
Language:
Japanese
Rulings
1/1/2011 A player who has ten or more poison counters loses the game. This is a state-based action.
1/1/2011 Infect's effect applies to any damage, not just combat damage.
1/1/2011 The -1/-1 counters remain on the creature indefinitely. They're not removed if the creature regenerates or the turn ends.
1/1/2011 Damage from a source with infect is damage in all respects. If the source with infect also has lifelink, damage dealt by that source also causes its controller to gain that much life. Damage from a source with infect can be prevented or redirected. Abilities that trigger on damage being dealt will trigger if a source with infect deals damage, if appropriate.
1/1/2011 If damage from a source with infect that would be dealt to a player is prevented, that player doesn't get poison counters. If damage from a source with infect that would be dealt to a creature is prevented, that creature doesn't get -1/-1 counters.
1/1/2011 Damage from a source with infect affects planeswalkers normally.
1/1/2011 In addition to the effect of its equip ability, Grafted Exoskeleton becomes unattached from the creature it's equipping if a spell or ability (such as Fulgent Distraction) causes it to become unattached, if Grafted Exoskeleton leaves the battlefield, if the equipped creature ceases to be a creature, or if Grafted Exoskeleton ceases to be an Equipment. (It also becomes unattached if the equipped creature leaves the battlefield, but the triggered ability won't do anything in that case.)
1/1/2011 If Grafted Exoskeleton's last ability triggers, but you don't control the permanent it became unattached from at the time that ability resolves (perhaps because another player has somehow gained control of it), you won't be able to sacrifice it.
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