Savage Punch
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.000 / 5  (2 votes)
Card Name:
Savage Punch
Mana Cost:
1Green
Converted Mana Cost:
2
Types:
Sorcery
Card Text:
Target creature you control fights target creature you don't control.
Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
Watermark:
Temur
Expansion:
Rarity:
Common
Card Number:
147
Artist:
Rulings
9/20/2014 You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control.
9/20/2014 If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage.
9/20/2014 Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn.
9/20/2014 Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.
9/20/2014 Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.