Die Young
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Die Young
Mana Cost:
1Black
Converted Mana Cost:
2
Types:
Sorcery
Card Text:
Choose target creature. You get EnergyEnergy (two energy counters), then you may pay any amount of Energy. The creature gets -1/-1 until end of turn for each Energy paid this way.
Flavor Text:
"When the time comes, let go. Nothing lasts forever."
Expansion:
Rarity:
Common
Card Number:
76
Artist:
Rulings
9/20/2016 You choose the target creature as you cast Die Young. You don’t choose how much Energy to pay until Die Young is resolving. No player may take actions between the time you choose how much Energy to pay and the time the creature gets -1/-1 for each Energy paid this way.
9/20/2016 If the target creature becomes an illegal target, Die Young doesn’t resolve and none of its effects happen. You won’t get EnergyEnergy or be able to pay any Energy.
2/9/2017 Energy is the energy symbol. It represents one energy counter.
2/9/2017 Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
2/9/2017 Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
2/9/2017 If an effect says you get one or more Energy, you get that many energy counters. To pay one or more Energy, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2/9/2017 Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.
2/9/2017 You can’t pay more energy counters than you have.