Spectral Adversary
Other Variations:
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Spectral Adversary
Mana Cost:
1Blue
Mana Value:
2
Types:
Creature — Spirit
Card Text:
Flash
Flying
When Spectral Adversary enters the battlefield, you may pay 1Blue any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.
P/T:
2 / 1
Rarity:
Mythic Rare
Card Number:
77
Artist:
Language:
English
Rulings
9/24/2021 After you pay the 1Blue cost one or more times, a second ability triggers and you choose the targets for it. Players may respond to the new ability at that point. As that ability resolves, Spectral Adversary gets its +1/+1 counters and the target permanents phase out.
9/24/2021 Permanents that are phased out are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
9/24/2021 As a permanent phases out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that permanent does, and they'll phase in still attached to that permanent.
9/24/2021 Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of Tap during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
9/24/2021 An attacking or blocking creature that phases out is removed from combat.
9/24/2021 Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.
9/24/2021 Any continuous effects with a "for as long as" duration ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire. For example, phasing out Mind Flayer will cause the duration of its continuous effect ("for as long as you control Mind Flayer") to expire.
9/24/2021 Choices made for permanents as they entered the battlefield are remembered when they phase in.
9/24/2021 If an opponent gains control of one of your permanents, that permanent phases out, and the duration of the control-change effect expires before it phases back in, that permanent phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.
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