SEARCH:

+Druid (63)

 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Archdruid's Charm
Archdruid's Charm GreenGreenGreen (3)
Instant

Choose one —

• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.

• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.

• Exile target artifact or enchantment.

Murders at Karlov Manor (Rare)
Avenging Druid
Avenging Druid 2Green (3)
Creature — Human Druid (1/3)

Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.

Exodus (Common)
Awakener Druid
Awakener Druid 2Green (3)
Creature — Human Druid (1/1)

When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.

Jumpstart (Uncommon)
Other Versions
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Blightsoil Druid
Blightsoil Druid 1Black (2)
Creature — Elf Druid (1/2)

Tap, Pay 1 life: Add Green.

Eternal Masters (Common)
Other Versions
Morningtide (Common)
Boreal Druid
Boreal Druid Green (1)
Snow Creature — Elf Druid (1/1)

Tap: Add Colorless.

Coldsnap (Common)
Circle of Dreams Druid
Circle of Dreams Druid GreenGreenGreen (3)
Creature — Elf Druid (2/1)

Tap: Add Green for each creature you control.

Adventures in the Forgotten Realms (Rare)
Circle of the Land Druid
Circle of the Land Druid 1Green (2)
Creature — Gnome Druid (1/1)

When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.)

Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Circle of the Moon Druid
Circle of the Moon Druid 2Green (3)
Creature — Human Elf Druid (2/4)

Bear Form — As long as it's your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2. (It loses all other creature types.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Citanul Druid
Citanul Druid 1Green (2)
Creature — Human Druid (1/1)

Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid.

Masters Edition IV (Common)
Other Versions
Antiquities (Uncommon)
Devoted Druid
Devoted Druid 1Green (2)
Creature — Elf Druid (0/2)

Tap: Add Green.

Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.

Double Masters 2022 (Uncommon)
Other Versions
Shadowmoor (Common)
Ultimate Masters (Uncommon)
Streets of New Capenna Commander (Uncommon)
Dreampod Druid
Dreampod Druid 1Green (2)
Creature — Human Druid (2/2)

At the beginning of each upkeep, if Dreampod Druid is enchanted, create a 1/1 green Saproling creature token.

Planechase Anthology (Uncommon)
Other Versions
Planechase 2012 Edition (Uncommon)
Vintage Masters (Uncommon)
Druid Class
Druid Class 1Green (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.

2Green: Level 2

//Level_2//

You may play an additional land on each of your turns.

4Green: Level 3

//Level_3//

When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

Adventures in the Forgotten Realms (Uncommon)
Druid Lyrist
Druid Lyrist Green (1)
Creature — Human Druid (1/1)

Green, Tap, Sacrifice Druid Lyrist: Destroy target enchantment.

Odyssey (Common)
Druid of Horns
Druid of Horns 3Green (4)
Creature — Human Druid (2/3)

Whenever you cast an Aura spell that targets Druid of Horns, create a 3/3 green Beast creature token.

Core Set 2019 (Uncommon)
Druid of Purification
Druid of Purification 3Green (4)
Creature — Human Druid (2/3)

When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.

Adventures in the Forgotten Realms Commander (Rare)
Druid of the Anima
Druid of the Anima 1Green (2)
Creature — Elf Druid (1/1)

Tap: Add Red, Green, or White.

Shards of Alara (Common)
Druid of the Cowl
Druid of the Cowl 1Green (2)
Creature — Elf Druid (1/3)

Tap: Add Green.

Kaladesh Remastered (Common)
Other Versions
Aether Revolt (Common)
Core Set 2019 (Common)
Druid of the Emerald Grove
Druid of the Emerald Grove 3Green (4)
Creature — Dwarf Druid (2/2)

When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic land cards and reveal them, then roll a d20.

9 or less | Put those cards into your hand, then shuffle.

10–19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.

20+ | Put those cards onto the battlefield tapped, then shuffle.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Druid of the Sacred Beaker
Druid of the Sacred Beaker 2Green (3)
Creature — Deer Bird Ape Druid (2/2)

Tap: Add Green for each Crossbreed Labs watermark among permanents you control.

Unstable (Uncommon)
Druidic Ritual
Druidic Ritual 2Green (3)
Sorcery

You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Druidic Satchel
Druidic Satchel 3 (3)
Artifact

2, Tap: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.

Commander 2021 (Rare)
Other Versions
Magic 2012 (Rare)
Commander 2013 Edition (Rare)
Druid's Call
Druid's Call 1Green (2)
Enchantment — Aura

Enchant creature

Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.

Odyssey (Uncommon)
Druid's Deliverance
Druid's Deliverance 1Green (2)
Instant

Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)

Commander 2019 (Common)
Other Versions
Return to Ravnica (Common)
Modern Masters 2017 Edition (Common)
Druid's Familiar
Druid's Familiar 3Green (4)
Creature — Bear (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.

Avacyn Restored (Uncommon)
Druids' Repository
Druids' Repository 1GreenGreen (3)
Enchantment

Whenever a creature you control attacks, put a charge counter on Druids' Repository.

Remove a charge counter from Druids' Repository: Add one mana of any color.

Avacyn Restored (Rare)
Elder Druid
Elder Druid 3Green (4)
Creature — Elf Cleric Druid (2/2)

3Green, Tap: You may tap or untap target artifact, creature, or land.

Ice Age (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Elfhame Druid
Elfhame Druid 1Green (2)
Creature — Elf Druid (0/2)

Tap: Add Green.

Tap: Add GreenGreen. Spend this mana only to cast kicked spells.

Dominaria (Uncommon)
Elvish Archdruid
Elvish Archdruid 1GreenGreen (3)
Creature — Elf Druid (2/2)

Other Elf creatures you control get +1/+1.

Tap: Add Green for each Elf you control.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Magic 2010 (Rare)
Magic 2011 (Rare)
Magic 2012 (Rare)
Magic 2013 (Rare)
Commander 2014 (Rare)
Commander Anthology (Rare)
Duel Decks: Elves vs. Inventors (Rare)
Jumpstart (Rare)
Kaldheim Commander (Rare)
Game Night: Free-For-All (Rare)
Fugitive Druid
Fugitive Druid 3Green (4)
Creature — Human Druid (3/2)

Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card.

Tempest (Rare)
Fyndhorn Druid
Fyndhorn Druid 2Green (3)
Creature — Elf Druid (2/2)

When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.

Alliances (Common)
Gilt-Leaf Archdruid
Gilt-Leaf Archdruid 3GreenGreen (5)
Creature — Elf Druid (3/3)

Whenever you cast a Druid spell, you may draw a card.

Tap seven untapped Druids you control: Gain control of all lands target player controls.

Morningtide (Rare)
Greenweaver Druid
Greenweaver Druid 2Green (3)
Creature — Elf Druid (1/1)

Tap: Add GreenGreen.

Zendikar (Uncommon)
Grovetender Druids
Grovetender Druids 2GreenWhite (4)
Creature — Elf Druid Ally (3/3)

Rally — Whenever Grovetender Druids or another Ally enters the battlefield under your control, you may pay 1. If you do, create a 1/1 green Plant creature token.

Battle for Zendikar (Uncommon)
Halsin, Emerald Archdruid
Halsin, Emerald Archdruid 3Green (4)
Legendary Creature — Elf Druid (2/4)

1: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Harabaz Druid
Harabaz Druid 1Green (2)
Creature — Human Druid Ally (0/1)

Tap: Add X mana of any one color, where X is the number of Allies you control.

Worldwake (Rare)
Harvester Druid
Harvester Druid 1Green (2)
Creature — Human Druid (1/1)

Tap: Add one mana of any color that a land you control could produce.

Judgment (Common)
Heritage Druid
Heritage Druid Green (1)
Creature — Elf Druid (1/1)

Tap three untapped Elves you control: Add GreenGreenGreen.

Eternal Masters (Rare)
Other Versions
Morningtide (Uncommon)
Hermit Druid
Hermit Druid 1Green (2)
Creature — Human Druid (1/1)

Green, Tap: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.

Tempest Remastered (Uncommon)
Other Versions
Stronghold (Rare)
Vintage Masters (Rare)
Ichneumon Druid
Ichneumon Druid 1GreenGreen (3)
Creature — Human Druid (1/1)

Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to that player.

Legends (Uncommon)
Incubation Druid
Incubation Druid 1Green (2)
Creature — Elf Druid (0/2)

Tap: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.

3GreenGreen: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

March of the Machine Commander (Rare)
Other Versions
Ravnica Allegiance (Rare)
Commander 2021 (Rare)
Streets of New Capenna Commander (Rare)
Jenson Carthalion, Druid Exile
Jenson Carthalion, Druid Exile GreenWhite (2)
Legendary Creature — Human Druid (2/2)

Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance.

5, Tap: Add WhiteBlueBlackRedGreen.

Dominaria United Commander (Mythic Rare)
Juniper Order Druid
Juniper Order Druid 2Green (3)
Creature — Human Cleric Druid (1/1)

Tap: Untap target land.

Ice Age (Common)
Kagha, Shadow Archdruid
Kagha, Shadow Archdruid 2BlackGreen (4)
Legendary Creature — Elf Druid (1/4)

Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.)

Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Uncommon)
Kamahl's Druidic Vow
Kamahl's Druidic Vow Variable ColorlessGreenGreen (2)
Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.

Dominaria (Rare)
Krosan Druid
Krosan Druid 2Green (3)
Creature — Centaur Druid (2/3)

Kicker 4Green (You may pay an additional 4Green as you cast this spell.)

When Krosan Druid enters the battlefield, if it was kicked, you gain 10 life.

Dominaria (Common)
Leafkin Druid
Leafkin Druid 1Green (2)
Creature — Elemental Druid (0/3)

Tap: Add Green. If you control four or more creatures, add GreenGreen instead.

Streets of New Capenna Commander (Common)
Other Versions
Core Set 2020 (Common)
Ley Druid
Ley Druid 2Green (3)
Creature — Human Druid (1/1)

Tap: Untap target land.

Ninth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Common)
Lifespring Druid
Lifespring Druid 2Green (3)
Creature — Elf Druid (2/1)

Tap: Add one mana of any color.

Battle for Zendikar (Common)
Llanowar Druid
Llanowar Druid 1Green (2)
Creature — Elf Druid (1/2)

Tap, Sacrifice Llanowar Druid: Untap all Forests.

Weatherlight (Common)
Oath of Druids
Oath of Druids 1Green (2)
Enchantment

At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.

Commander 2016 (Rare)
Other Versions
Exodus (Rare)
Vintage Masters (Mythic Rare)
Tempest Remastered (Mythic Rare)
Paradise Druid
Paradise Druid 1Green (2)
Creature — Elf Druid (2/1)

Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)

Tap: Add one mana of any color.

Wilds of Eldraine Commander (Uncommon)
Other Versions
War of the Spark (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Jumpstart 2022 (Uncommon)
The Lord of the Rings: Tales of Middle Earth Commander (Uncommon)
Pollenbright Druid
Pollenbright Druid 1Green (2)
Creature — Elf Druid (1/1)

When Pollenbright Druid enters the battlefield, choose one —

• Put a +1/+1 counter on target creature.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Commander Masters (Common)
Other Versions
War of the Spark (Common)
Primal Druid
Primal Druid 1Green (2)
Creature — Human Druid (0/3)

When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Eldritch Moon (Common)
Quagmire Druid
Quagmire Druid 2Black (3)
Creature — Zombie Druid (2/2)

Green, Tap, Sacrifice a creature: Destroy target enchantment.

Commander 2013 Edition (Common)
Other Versions
Apocalypse (Common)
Questing Druid
Questing Druid 1Green (2)
Creature — Human Druid (1/1)

Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid.

Wilds of Eldraine (Rare)
Quirion Druid
Quirion Druid 2Green (3)
Creature — Elf Druid (1/2)

Green, Tap: Target land becomes a 2/2 green creature that's still a land. <I>(This effect lasts indefinitely.)</I>

Visions (Rare)
Rootweaver Druid
Rootweaver Druid 2Green (3)
Creature — Elf Druid (2/1)

When Rootweaver Druid enters the battlefield, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.

Commander Legends (Rare)
Questing Druid (Seek the Beast)
Questing Druid (Seek the Beast) 1Red (2)
Instant — Adventure

Exile the top two cards of your library. Until your next end step, you may play those cards.

Wilds of Eldraine (Rare)
Springbloom Druid
Springbloom Druid 2Green (3)
Creature — Elf Druid (1/1)

When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Outlaws of Thunder Junction Commander (Common)
Other Versions
Modern Horizons (Common)
Zendikar Rising Commander (Common)
Kaldheim Commander (Common)
Tatyova, Benthic Druid
Tatyova, Benthic Druid 3GreenBlue (5)
Legendary Creature — Merfolk Druid (3/3)

Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
Dominaria (Uncommon)
Dominaria Remastered (Uncommon)
Commander Masters (Uncommon)
Thelonite Druid
Thelonite Druid 2Green (3)
Creature — Human Cleric Druid (1/1)

1Green, Tap, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.

Masters Edition II (Rare)
Other Versions
Fallen Empires (Uncommon)
Woodland Druid
Woodland Druid Green (1)
Creature — Human Druid (1/2)

Odyssey (Common)
Zhur-Taa Druid
Zhur-Taa Druid RedGreen (2)
Creature — Human Druid (1/1)

Tap: Add Green.

Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.

Guild Kit: Gruul (Common)
Other Versions
Dragon's Maze (Common)
Duel Decks: Heroes vs. Monsters (Common)
Commander 2016 (Common)
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue