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Fair land destruction? Never thought I'd see the day.
Posted By: TheGodOfWar91 (11/13/2010 9:45:31 AM)
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Besides being easier to acquire pocketbook wise than older cards for legacy where basic lands are rare, this will see play in standard decks, can be played in modern as either land destruction or combo piece, on the chance your opponent doesnt play fetches imagine activating ghost quarter then casting archive trap for free when they search, very versatile and balanced.
Posted By: SithLordCaedus (8/29/2011 11:27:39 PM)
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Can provide some interesting one-time utility in desperate situations. Say all you need is to land lord of atlantis to seal someone's fate, but you only have one U producing land in play. You tap it for U, kill it with quarter, search up an island, and boom, you have UU. Sure, you lose a land in the process, and it's ill advised to ever try it, but in a last stand situation, it's nice to have that utility. Can also be played with submerge effects to put the opponent in a tough position. Do they want their precious tarmogoyf back, or do they want to get strip mined?
Posted By: PolskiSuzeren (5/16/2011 10:59:26 AM)
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Well, back in the days many decks ran four of these in Standard. IIRC, the reason was that IzzetTron (Urza's Power Plant decks) was quite rampant.
Posted By: Gabriel422 (5/22/2011 3:15:40 AM)
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I am SO happy this is getting reprinted in Innistrad. Getting a Basic Land really isn't all that much of a drawback. Consider killing their Inkmoth Nexus (or any other manland for that matter), or their dual lands or prism lands. With Zendikar out of the Standard picture, you won't have to worry about extra Landfall triggers, and Tectonic Edge essentially costs 2 to activate. All things considered, I think this is a more than decent land removal option, especially for the soon-to-be Standard and quite possibly in Modern.
Posted By: ZestuXIII (9/3/2011 10:38:52 AM)
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With infect decks running rampant, Tectonic Edge is not going to kill their Inkmoth Nexus if they're a dedicated poison deck. I'm happy it's rotating out, it was really only good for sniping Worldwake manlands anyway. Inkmoth Nexus needs an unconditional answer, and the "fixed" Strip Mine is just perfect for it. I'm sick of turn 3 wins in standard. . . from a 6 dollar manland and a bunch of Giant Growths.
Posted By: DacenOctavio (9/5/2011 11:32:31 PM)
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Works well with Second Sunrise getting back the Ghost Quarter and an extra land. Also goes well with Landfall-Cards like Plated Geopede. Imagine playing a Ghost Quarter on turn four, sacrifice to destroy your land, get a new basic land, then play Second Sunrise to bring all lands back on the battlefield. Having a land count of five vour Plated geopede will be a 11\11 creature.
Posted By: Urbar (11/8/2009 2:04:29 PM)
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Wasteland looks familiar
Posted By: BioPrince (6/25/2010 3:55:46 PM)
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Most decks in Extended/Legacy use almost no basic lands. Destroying their dual land, utility land, man-land, and all they get is a basic land back, if they have any in their deck.

One thing Ghost Quarter is better than Wasteland is that it can also destroy basic land. In aforementioned situations it's possible that your opponent would never get a land back.
Posted By: Cyberium (3/24/2011 11:58:25 AM)
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Gives you a solid defense against inkmoth nexus

Go ahead, search your library for a land...

Its a TRAP! Archive Trap
Posted By: Redeemer707 (9/11/2011 3:05:21 PM)
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