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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.340 / 5  (53 votes)
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Combine with Silent Arbiter, Stoic Angel, Frozen Aether, Angelic Benediction, and unblockable in your Bant Deck. My friend did this. It's effective.
Posted By: KikiJikiTiki (9/20/2010 1:35:01 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


@ Aaron:
I liked the card very much. As already mentioned, this card prefers weenies, vigilance and creatures with an "+X/+X" effect until end of turn (see Exalted, Battle Cry or Timbermaw Larva).

I also understand your point Aaron that by the time R&D designs Titans, they won't print any anti-Titan cards. This would make a newbie player sad, if his mighty demon is rendered useless.

But what you should consider is the fact, that the Titans could still attack once. That's the big difference to Ensnaring Bridge. So this card is only a soft lock.


Posted By: Cheza (8/1/2011 6:52:06 AM)
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Aaron’s Random Card Comment of the Day #54, 1/10/10

This very printing of Meekstone was the first card to awaken my inner Johnny oh-so-many years ago. I went out at bought/traded for four Savannah Lions, four Meekstones, and four Serra Angels, threw in the Kismets I had, and fleshed it out with other small creatures, Swords to Plowshares, and Disenchant. I even had a couple Holy Strengths that could either go on my Serras or be used to lock down opposing 2-power guys with Meekstone. In my primitive playgroup, it was pretty annoying. I didn’t even have Icy Manipulators; they were out of print and pretty hard to get at the time.

Design-wise, Meekstone is a fine card that holds up even today. It is costed aggressively, and it can either be used as a deck centerpiece (as I did) or as a metagame safety valve. Of course, we’ve reprint... (see all)
Posted By: Aaron_Forsythe (1/10/2011 2:43:23 PM)
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At its Casting Cost, Meekstone is an incredible addition to a swarm deck. Elves anyone?

Clearly one of the best artifacts created in terms of casting cost vs effect. Combine this with a Winter Orb and watch an opponent go green...

5/5, even more so now days since there are so many powerhouse creatures.
Posted By: Gaussgoat (1/14/2010 8:57:34 PM)
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BANT! All Bant's creature's are wimpy, but get big when one attacks. This card lets Bant get off easy and other decks are seriously hindered.
Posted By: hid@n (6/15/2010 12:53:35 PM)
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great in a saporling deck
Posted By: ElbowWarrior (12/4/2009 4:44:22 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


A wonderful little card in my Shirei Commander deck!
Posted By: Daedalin (8/6/2011 4:45:27 AM)
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Jump in the Waayyyy back machine and re-visit Johan and Hazezon Tamar! A lil bit o' pump made a whole lotta chump.
Posted By: Psychrates (11/16/2011 2:35:09 PM)
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Versus Elesh Norn, Grand Cenobite, your guys will prob untap, their guys won't. Of course, vigilance...better off with a Tradewind Rider.
Posted By: MattLynn (4/9/2013 5:07:33 PM)
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Heliod, God of the Sun Commander deck. Pristine Angel, too.

Universal Vigilance is fun.
Posted By: Nexaduro (11/8/2013 8:23:06 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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