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@bay_falconer I believe Melira, Sylvok Outcast would make our druid incapable of untapping with its ability. Since -1/-1 counters CANNOT be placed on your creatures, you cannot pay the cost for the ability.
@jkwaak1980 your initial thoughts were correct, the -1/-1 can never hit the druid, so the cost can never be paid.
Posted By: Aehetag (3/7/2013 10:09:21 PM)
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"Is it just me, or does this card NOT combo with Doubling Season?" - RJDroid

Actually, Doubling Season doesn't place another -1/-1 counter on it because you place it as a COST, not as an EFFECT. The same is true for planeswalkers. From the rulings: "Planeswalkers will enter the battlefield with double the normal amount of loyalty counters. However, if you activate an ability whose cost has you put loyalty counters on a planeswalker, the number you put on isn't doubled. This is because those counters are put on as a cost, not as an effect." In the same way, you only place one -1/-1 counter on the druid to untap it.
Posted By: flavioal28 (6/12/2013 8:39:29 PM)
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Conclave's Blessing + Presence of Gond + This.

Infinite elves and since Blessing gives more than enough toughness to negate the -1/-1 counters, infinite green mana, provided you tap to make an elf in between each tap for mana. (Or really, just make at least as many elves as you need mana and you should be fine.)

Obviously, Coat of Arms is preferable if you're just looking to make a lot of elves and don't care about tapping the druid for mana once you start using him to make elves.

Had a playset of these since Shadowmoor release, only recently realized how good they were >_>
Posted By: Cenebi (5/17/2011 3:19:26 AM)
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"Why aren't you just using Llanowar Elves?"
*plays Flourishing Defenses*
"Oh, cool, he gives you an elf."
*plays Quillspike*
"That's pretty cool how he eats that token. Wait a minute.. Ohh....."
Posted By: Kidrik (9/11/2009 10:11:52 PM)
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Is it just me, or does this card NOT combo with Doubling Season?
Posted By: RJDroid (10/19/2011 9:53:36 AM)
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This + Immaculate Magistrate = 4th turn you are laying out your hand (assuming you have a couple more elves :P) I like to use Wirewood lodge....first turn I lay Llanowar Reborn (the graft land) Second turn Devoted Druid and throw the +1/+1 counter on him, third turn Magistrate, 4th some cheap elves then pump up Devoted Druid with Magistrate, use the mana to lay out some more elves then pay the last mana to untap Magistrate with Lodge, pump up Druid again and then lay out more elves :P 5th turn, attack all out and pump something up twice with Magistrate/Wirewood Lodge, then Mercy Killing the one I pumped for some more elfy goodness...it is really fun if you have Elvish Vanguard out early too :P
Posted By: Lesion (5/30/2009 6:25:00 PM)
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Run with Power Conduit.

Taps for an extra (G)(G) each turn
Posted By: MrBarrelRoll (8/17/2010 7:30:49 PM)
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2 of these and Ezuri with some mana to activate ezuri once make 3 X/X creatures, where X is any giant number. Also, they all have trample.
Posted By: swords_to_exile (2/27/2012 8:10:42 AM)
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by it's self it's a possible 2 mana in 1 turn or a lanowar elf for 1 extra
also quillspike
Posted By: thaviel (3/11/2009 7:34:08 PM)
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T1: Forest, Concordant Crossroads
T2: Forest, Devoted Druid, Bounty of the Hunt, Quillspike, attack

Mountain and Mass Hysteria are acceptable first-turn alternatives. You can override chumps by using Rancor, Primal Rage, etc.

Note: If it so pleases you, you may substitute Khalni Hydra for Quillspike.
Posted By: Ragamander (12/4/2011 8:55:46 PM)
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