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@Cheza why have colors at all if we're just going to hom(ogenize) them?

Nice filter. :<
Posted By: auriscope (8/4/2011 11:32:02 AM)
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Hello Wanderer's Twig. I heard you were getting a reprint in Innistrad and changing your name to Traveler's Amulet. I hope you enjoy your stay in standard again.
Posted By: Bazzoka (9/19/2011 12:14:33 PM)
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Now we can run 8 of these cards now in a deck.
Posted By: Singe (9/25/2011 12:55:38 PM)
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I like that it says "For every tree WHO falls"... People forget that trees are people too, man.
Posted By: indestructiblefox (2/13/2012 9:24:35 PM)
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Because WotC wants people to have access to mana-fixing.
Posted By: A3Kitsune (2/4/2010 9:54:03 AM)
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Obviously this is a magical wand used to summon up the mighty Panglacial Wurm.
Posted By: dberry02 (3/20/2011 7:32:51 AM)
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Aaron’s Random Card Comment of the Day #63, 2/10/11

The common any-color mana-fixer is a relatively new development. While artifact- and multicolored-themed sets certainly have always had them, it wasn’t until Time Spiral’s Chromatic Star, Terramorphic Expanse, and Prismatic Lens that we started putting them into every block, sometimes multiple per set and sometimes in multiple sets in the block.

Other examples include Elsewhere Flask, Expedition Map, Shimmering Grotto, Springleaf Drum, Pilgrim's Eye, and Prophetic Prism.

The reason we make cards like these are twofold: One, we want people to be able to experiment in limited play. To do so, you might need to stretch your mana a bit, and these cards are often easy to pick up in draft if you prioritize them. Two, many of these ca... (see all)
Posted By: Aaron_Forsythe (2/10/2011 11:38:57 PM)
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Cards like this seem to return, I wonder why?
Posted By: garbagegatherer (1/24/2010 10:24:07 PM)
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"As for Wanderer’s Twig, it did its job at the time, but I think Expedition Map is just a better-executed card from both a flavor and gameplay perspective."

Too bad you weren't on any of the Innistrad teams, then... :/
Posted By: Tanaka348 (9/18/2011 11:36:37 PM)
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@ Aaron:

As I've already said elsewhere, I am a big fan of mana acceleration/fixing for every color, since it feels natural that any color should have the same chances to play their most expensive, most iconic creature cards. But I don't really like any artifact solution, since colorless versions are less specific and therefore less flavorful than colored versions.

I am also not a big fan of multicolor strategies, since this is often used as an argument, why mono-colored solutions don't exist (see red disenchant). It should be your gameplay that leads you to a off-color cards and not the lack of in-color solutions.

So as a first step, I would make all colors be able to handle any type of permanent. Then I would distribute to each color some sort of lifegain, card advantage or mana acceleration, to increase the options in-color. You should be able to play each color either faster and war-focused or more "durable" and with a multiplayer focus.

Then, I would also include some ... (see all)
Posted By: Cheza (8/1/2011 12:15:07 PM)
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