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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.355 / 5  (117 votes)
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Combos with Sundial of the Infinite to end your turn twice.
Posted By: syrazemyla (10/27/2012 3:37:22 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Use this card to double Karn Liberated's Ultimatel, and proceed to watch the universe collapse on itself.
Posted By: TomYoung (5/15/2011 2:47:15 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Interestingly enough, the no mana abilities restriction doesn't stop this from easily providing infinite mana when you copy voltaic key's ability to untap itself in addition to untapping something such as everflowing chalice that taps for at least 4 mana.

The most impressive aspect of this card, however, is it its utility. Even without intentionally building a deck around comboing with this, it likely provides many opportunities for use. Stonehewer Giant is another favorite complement of mine.
Posted By: KikiJikiTiki (4/22/2011 11:29:12 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Door To Nothingness for style points, works great with flashy cards and not-so-flashy cards alike. Planeswalkers (as mentioned by others) and simpler cards, a perfect example is Tumble Magnet, sure the ability is functional (not very flashy or game winning) but it can lock down a card when you need it to. Throw in Rings of Brighthearth and it can lock down 2 permanents with each activation for a measly investment of {2}
Posted By: tcollins (5/12/2011 2:10:24 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Ever use Nicol Bolas, Planeswalker's ultimate twice in one turn?

Do you wanna?
Posted By: TherealphatMatt (5/1/2012 8:00:45 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I cannot understand how this card is not a 5/5. It's ten times better than Mirari as it works with planeswalkers, with a ton of creatures... It's always fun using this with Elvish Piper for two Eldrazi... :p
Posted By: Delixu (4/22/2011 11:41:29 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card is great with so many cards. Planeswalkers in particular,
but copying strong abilities from permanents with tough cost (which require saccing or similar) are often also very effective.
Fetchlands for instance are a great thing as well since it gives you an additional land for 2 (or 1 only after tapping the second fetched land) without card disadvantage.
Magosi, the Waterveil also does a good job since this card allows additional turns despite all the restrictions it has. Use with Garruk Wildspeaker to circumvent being forced to skip a turn at first and get an infinite amount of turns immediately.
Posted By: Mode (11/5/2009 6:56:15 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Golden Funyuns of Doubling, IMO
Posted By: Mr.Wimples (7/31/2011 10:41:12 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


The possibilities are endless for this card. 5/5
Posted By: Lionhawk (8/18/2010 2:26:27 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


omg LOTR
Posted By: ubii (8/18/2010 3:10:37 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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