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Midnight Guard!!!!
Posted By: Valyant (1/28/2012 3:12:00 PM)
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Aaron’s Random Card Comment of the Day #55, 1/11/11

We almost talk ourselves out of cool stuff a lot.

When Shadowmoor was in design, and the “Q” mechanic (the untap symbol--see Pili-Pala for an example) was being run through its paces, the team theorized that the mechanic would be balanced in limited provided we didn’t put any cards in the set that granted “Tap” abilities to creatures, as that would be too easy/good.

The thing is, that’s exactly what you want to do with Q creatures. As the lead developer, I was willing to challenge the assumption that such interactions would be “too good” with the hope that they would instead be merely “good” in addition to being fun and feeling powerful.

As you can see, the set ended up with this card as well as Power of Fire and Presence of Gond. The untap costs of the Q creatures all involve mana payments, preventing them from “going infinite” with these Auras (... (see all)
Posted By: Aaron_Forsythe (1/11/2011 11:46:22 PM)
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Surely there's lots of combo potential here. Primal Forcemage comes to mind. And don't forget about Pandemonium.
Posted By: Vinifera7 (9/22/2009 10:15:51 PM)
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Black Carriage anyone?
Posted By: Seveah (10/17/2010 2:48:23 PM)
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Works also nice with Intruder Alarm, which is blue, but cheaper than the Hamletback Goliath and can win the game on turn four already when you play this card.

Because of the big amount of creatures this card can create, it should work great with cip/etb effects in general.

And as gourd stated, this card is just great for providing a big base for sacrifice effects.
Devour is just one great possibility, but there are certainly other useful cards that combine with that one.
You could possibly create an uncommon type of Smokestack deck with this one.
Posted By: Mode (8/7/2009 5:04:49 PM)
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Combos infinitely with Altar Golem

But this also works great with devour, say Predator Dragon or even hellion eruption. Also, if the enchanted creature is an artifact you can untap it with voltaic key and retap it spawning double the tokens. You could even use claws of valukut to boost the creatures power for even more craziness. :)
Posted By: RowanKeltizar (6/4/2011 7:35:56 PM)
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I love this card. Ive got it in my devour deck and it is amazing, drop it on a 4/4 or more and the rest of your devour creatures will never go hungry again
Posted By: gourd (5/19/2009 5:41:29 PM)
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Play with In the Web of War.
Posted By: igniteice (3/29/2011 2:31:05 PM)
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Dear Mr. Forsythe-

you missed something huge and simple that makes the same 'don't stifle fun' point. I'm mildly interested in all that rulesy stuff you just said, because I'll read anything that talks about a card that MAKES YOU EMPEROR PALPATINE!

If you cast this spell, you must say 'Something Something Something Dark Side. Something Something Something Complete' or 'Feel the Power of the Dark Side' or something else similarly appropriate.

That's a rule.
Posted By: DarthParallax (8/1/2011 2:03:23 AM)
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Put this card on Hamletback Goliath and go nuts.
Posted By: chumpblocked (8/3/2009 2:21:50 PM)
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Champion of Lambholt, anyone?
Posted By: TaVSt (3/11/2014 2:25:11 PM)
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I seriously can't believe no one has mentioned Moonveil Dragon. I've been running it with Pandemonium and Warstorm Surge in EDH for years.
Posted By: breath_of_life (2/25/2014 10:22:48 AM)
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Not an infinite combo, but quite flavorful: Nova Chaser.
Posted By: Arachnos (7/29/2013 1:12:42 PM)
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Yet more fun with Sundial of the Infinite.
Posted By: Hunted0Lesser (10/12/2012 11:27:48 PM)
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Try this with Rockslide Elemental, Pyroclasm, Shared Animosity, and Gratuitous Violence. I use it in my newest red deck, and with the combinations I use, it is unbelievable.
Posted By: TorK102 (7/30/2012 3:30:43 PM)
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Midnight Guard!!!!
Posted By: Valyant (1/28/2012 3:12:00 PM)
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Infinite combo with Grimgrin.
Posted By: Sutebe (12/24/2011 3:24:42 AM)
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Goblin Bombardment is a pretty good way to send off your tokens. And, since nobody mentioned them yet, Coat of Arms, Parallel Lives, and/or Beastmaster Ascension.

It's also decent with high-powered defenders, like (the ever-breakable) Wall of Blood, Rage Nimbus, or even Woolly Razorback. You can block with them and then activate Elemental Mastery during your opponent's end step. Also, because of that, Glyph of Destruction can be hilarious.

T1: Birds of Paradise
T2: Wall of Razors
T3: Elemental Mastery, make 4 dudes at end of opponent's turn
T4: Attack, maybe play something inconspicuous, then pass the turn, block something, Glyph of Destruction, make 14 more dudes, and finally Fling for massi... (see all)
Posted By: Ragamander (11/11/2011 9:45:50 AM)
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essence of the wild should be fun
Posted By: iwitch (10/7/2011 10:40:19 AM)
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@ Aaron:
Have you ever thought about changing the turn-rules instead, forbitting anything after the "end of turn" abilities trigger??? Who needs this anyway? It would be the same as casting spells before the untap step of a turn.

It's kind of surprising, to play a Topsy Turvy. With that card in play, "end of turn" effects happen first and the draw happens last. This feels odd at first, but "end of turn" effects become something like "until your next turn" abilities instead.

To get to the point, who would care, if "until the end of turn" effects would have a reading or "until the next turn" instead?
Posted By: Cheza (8/1/2011 7:05:28 AM)
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