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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.947 / 5  (75 votes)
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Draw two cards per turn, where one card is always a land. Great for Maro-type cards and spellshapers, high cost cards and kicker cards, and Landbind Ritual/Armored Ascension-type cards. Also thins your library, helpful if you stocked extra lands to prevent mana screw in the early game.
Posted By: A3Kitsune (1/25/2010 4:31:30 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Pretty good way to guarantee Landfall every turn...
Posted By: achilleselbow (3/29/2010 9:44:51 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Play this card, and then drop Greater Auramancy to protect it. great combo, good for EDH, when you need the few land that are in your deck.
Posted By: Chronotix (10/4/2010 8:47:25 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Given this card's riskiness, it's probably best to keep a few Plains in your library. As with Parallel Thoughts, you're putting the future of your game in a very delicate position, but it can definitely pay off. This is probably the best white option for mana-fixing short of Land Tax.
Posted By: Japicx (2/12/2011 2:40:48 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


It guarantees a land and a nonland every turn if you run an all-Plains deck and remove them all with this. The kind of advantage this generates is incredible, and I win practically every time I play this card.
Posted By: Zulp (4/12/2010 4:55:05 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Great card if your playing a multicolour deck with the dual lands from Ravnica block. It allows you to remove cards like Hallowed Fountain and Sacred Foundry because they have the Plains subtype so can help with mana issues if your not running green for fixing.

It also provides a means to thin your deck of those not so useful lands you don't want to draw late game, as long as you have 2-3 sources of white mana you can probably remove all the plains from your deck as long as your playing other basic lands to draw into.

And IF your opponent is playing land destruction AND enchantment hate, slide them out second game, not big deal.
Posted By: Mobenator (5/20/2009 2:15:49 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Retrace...like Cenn's Enlistment...
Posted By: Arachibutyrophobia (10/10/2009 10:47:27 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Tried this with Goblin Charbelcher... it was FUN...
And don't forget, this was made for Retrace, but its sets up Landfall too
Posted By: Selez (3/6/2010 10:56:59 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


If this dies and your oppent plays a armageddon after you exile all your lands . . .
Posted By: Ace8792 (8/23/2010 11:01:36 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Holy crap. This card is bloody good if you're running mostly plains. It's also a big time gamble: if it gets destroyed and you removed too many plains, you won't have many more to topdeck. At the same time, the risk might be worth it if you're running a deck around big Timmy monsters.
Posted By: Treima (5/8/2009 7:18:51 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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